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Create waypoints, compasses, markers, and damage indicators without any code. Customize it anyway possible.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.11f1
Compatible
Compatible
Compatible
Description

Create any possible waypoint Indicator for your game with this one tool. Include a compass for the navigation as well, and a damage indicatior UI marker


A simpler version of this package is included in UHM. This is a successor and more advacne version of that.This is a dedicated tool for the sole perpose of waypoint indicator, with every single property to tweak and adjust.


Waypoint Customization:

  • Label your waypoint
  • Put position offset
  • Add margings from the screen edges
  • Add max range with smooth fading
  • Add minimum range to hide the waypoint when player gets close
  • Customize On/Offscreen Images
    • Add custom sprite of your choice
    • Add prefabs instead of sprite, for example animated image.
    • Customize color of image
    • Adjust size of the waypoint image
    • Add Rotation offset
    • Offset for sprite
  • Text customization:
    • Show distance and title text
    • Enable for offscreen and on screen.
    • Custom textmesh font asset
    • Adjust font size
    • Stylize with tags
  • And many more advance properties
  • With one click transfer waypint properties to compass marker

Compass Marker Customization:

  • Max range with fading
  • Customize compass look:
    • Add custom sprite of your choice
    • Add prefabs instead of sprite, for example animated image.
    • Customize color of image
    • Adjust size of the compass image
    • Add Rotation offset
    • Offset for sprite
  • Text customization:
    • Show distance text
    • Enable for offscreen and on screen.
    • Custom textmesh font asset
    • Adjust font size
    • Stylize with tags

Many compass skins/looks



Center Tracking (Damage Indicator) Marker Customization:

  • Customize sprite look:
    • Add custom sprite of your choice
    • Add prefabs instead of sprite
    • Customize color of image
    • Adjust size of the image
    • Add Rotation offset
    • Adjust offset from center of screen
  • Max range with fade out effect
  • Destroy/Disable after some time with fade out

Compatibility:

UHM is completely compatible with Unity versions 5.6 and above


Links:

Documentation | Demo | Website


Support:

If you have any inquiries, feedback, or suggestion, please feel free to contact us at gogogaga181223@gmail.com

Technical details

Create and customize compass,waypoints, damage indicator:

  • On/Off screen indicators with adjustable formatting
  • Specify min and max display ranges to reduce icon clutter
  • Supports prefab UI objects with timeline animations, Sprites, and Text
  • Depth control for custom asset stacking order
  • Fade or scale assets based on/off distance
  • Rotational pointing
  • Customizable text formatting
  • Customizable sprite coloring
  • Adjustable display range
  • Add your own animated waypoint UI.

Ultimate Waypoint Indicator and Navigation

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$19.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
5.3 MB
Latest version
1.0.2
Latest release date
Nov 15, 2023
Original Unity version
2021.3.11
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