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The Prototype Level Manager will help you quickly add a level system to your prototype game and focus on creating interesting mechanics and gameplay instead of the boring work of implementing a level system.
The asset package allows you to:
1. Manage levels in your game
- create a list of levels
- change the status of accessibility of levels (locked / unlocked)
- change the result of passing a level (not passed, passed 1 star (low), passed 2 stars (middle), passed 3 stars (high))
- change the order of levels in the level selection menu
- load levels (this means loading the scene of that level)
- complete the level by showing a window with the number of stars received and buttons that allow you to open a window with a choice of level, repeat the current level and go to the next level
2. Save the process of passing
- save the current level
- save the passed levels with the result of their passing (passed by 1 star (low), passed by 2 stars (middle), passed by 3 stars (high))
3. Automatically add buttons, taking into account their availability status (blocked / unlocked) and the result of the passage (not passed, passed 1 star (low), passed 2 stars (middle), passed 3 stars (high))
4. Use a menu with levels with pre-created objects of level buttons (without automatic generation of buttons for levels). This allows you to use any design for a menu with buttons.
Prototype Level Manager
