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NimGui is a high performance runtime ImGui library allowing you to focus on creating functional UI.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.2.19f1
Compatible
Compatible
Not compatible
2021.3.4f1
Compatible
Compatible
Not compatible
Additional compatibility information

Unity URP 2D will only work with URP 11+. For URP 10, you will need to ensure render features are injected into the RenderPipeline. Here is a link to UGUIDOTs which employs the same technique: https://github.com/InitialPrefabs/UGUIDOTS/issues/44

Description

NimGui is a 1 draw call immediate mode UI allowing developers to draw functional UI. It allows you to quickly create interactable widgets and display information and is flexible such that:

  • It can work with both Unity Entities' SystemBase(DOTS) and plain old MonoBehaviours
  • Widgets can be drawn from Update or LateUpdate

Features

  • 1 draw call
  • Utilizes Job System + Burst Compile to generate the UI asynchronously
  • SDF Fonts
  • Supports linear and gamma colorspace
  • Static API
    • No polymorphism, all widgets are either static methods or structs with scope closures
  • Call NimGui functions from any Unity Entities SystemBase/MonoBehaviours
  • Static APIs can be called from Update/LateUpdate
  • Supports Builtin/Universal Render Pipeline
  • Supports Legacy Input Manager/Input System
  • Supported Widgets
    • Box
    • Label
    • Line
    • ProgressBar
    • Button
    • Collapsible Area
    • Dropdown
    • Scroll Area
    • Slider
    • TextField
    • Toggle

Package Documentation | Demo | Forum


Technical details
  • 1 draw call
  • Utilizes Job System + Burst Compile to generate the UI asynchronously
  • SDF Fonts
  • Supports linear and gamma colorspace
  • Static API
    • No polymorphism, all widgets are either static methods or structs with scope closures
  • Call NimGui functions from any Unity Entities SystemBase/MonoBehaviours
  • Static APIs can be called from Update/LateUpdate
  • Supports Builtin/Universal Render Pipeline
  • Supports Legacy Input Manager/Input System
  • Supported Widgets
    • Box
    • Label
    • Line
    • ProgressBar
    • Button
    • Collapsible Area
    • Dropdown
    • Scroll Area
    • Slider
    • TextField
    • Toggle

NimGui, a 1 draw call UI

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$30
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License type
File size
2.1 MB
Latest version
1.2.0
Latest release date
May 29, 2023
Original Unity version
2021.3.4
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