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The asset allows rendering the Sprite of the Image component beyond its RectTransform boundaries.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Compatible
Description

If you need to display a certain area of the sprite beyond its RectTransform, such as shadows, as seen on the asset cover - you can do this using this asset.


More information can be found in the "Technical details" section, in the manual attached to the asset, and on the developer's website.

Technical details

• ImageOverflow is not a separate Image component or a replacement for the Image component. It is added to an existing Image component on its GameObject, serving as an auxiliary tool.


• The Slice and PreserveAspectRatio functions are currently not supported.


• The area extending beyond the RectTransform will not affect the position of the asset inside GridLayout, HorizontalLayout groups, or other AutoLayouts.


• When resizing or scaling the image, the sprite margins you set will remain the same.


• ImageOverflow is guaranteed to be compatible with UnityEngine.UI.Image component.


• ImageOverflow inherits from the "BaseMeshEffect" class.

Image Overflow

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$4.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
3.3 MB
Latest version
1.0.1
Latest release date
Feb 19, 2025
Original Unity version
2021.3.0
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