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Flexible UI Masking allows you to apply masks in Unity's UI without hierarchy restrictions, using unique Stencil IDs for greater flexibility and control.
SRP との互換性
Unity のスクリプタブルレンダーパイプライン(SRP)は、C# スクリプトを使用してレンダリングを制御できる機能です。SRP は、ユニバーサルレンダーパイプライン(URP)と HD レンダーパイプライン(HDRP)を支えるテクノロジーです。
Unity のバージョンビルトインURPHDRP
2022.3.47f1
互換性がある
互換性がある
互換性がある
詳細

Introducing Flexible UI Masking (Hierarchy-Free, Mask by ID)—a powerful solution that revolutionizes the way you apply masks in Unity's UI system. Break free from the limitations of traditional parent-child hierarchy masking. With this plugin, you can effortlessly apply masks to UI elements anywhere in your scene, offering unparalleled flexibility and control over your user interface designs. Utilize unique Stencil IDs to create complex masking effects, dynamic transitions, and engaging interfaces that captivate your users.


Key Features

  • Hierarchy-Free Masking: Apply masks to UI elements regardless of their position in the hierarchy. No need for masks and masked elements to share a parent-child relationship.
  • Mask by ID: Assign unique Stencil IDs to masks and masked elements, allowing multiple masks to coexist independently within the same scene.
  • No Additional Scripts Required: Implement masks seamlessly using custom shaders and materials without the need for extra scripting, streamlining your development process.
  • Automatic Material Management: The plugin handles material instantiation and Stencil ID assignments automatically, reducing setup time and minimizing potential errors.
  • User-Friendly Editor Integration: Benefit from custom Inspector controls with intuitive buttons and real-time error indicators to help you configure masks correctly and ensure optimal performance.
  • Transparent Areas Handling: Properly render transparent areas in masked elements, avoiding common issues like black artifacts or unwanted opacity.
  • Optimized Performance: Lightweight and efficient shaders designed to work seamlessly with Unity's UI system, ensuring high performance across all platforms.

Getting Started

  • Easy Integration: Simply import the package into your Unity project to start applying advanced masks to your UI elements immediately.
  • Step-by-Step Guides: Follow the included documentation for detailed instructions on setting up masks, configuring Stencil IDs, and optimizing your UI.
  • Support & Updates: Receive regular updates and dedicated support to ensure compatibility with new Unity versions and to assist with any questions or issues.

Elevate your UI design with Flexible UI Masking (Hierarchy-Free, Mask by ID) and create stunning, dynamic interfaces that stand out.

技術的な詳細
  • Unity Version Compatibility: Fully compatible with Unity 2019.4 and above, supporting the latest features and updates.
  • Render Pipeline Support: Works seamlessly with the Built-in Render Pipeline (BRP), Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).
  • Platform Support: Compatible with all Unity-supported platforms, including mobile, desktop, consoles, and web.
  • Shader Features:Stencil Buffer Utilization: Leverages the stencil buffer for precise and efficient masking operations using unique Stencil IDs.
    Alpha Transparency: Correct handling of alpha channels to render transparent UI elements without visual artifacts.
    Blending Modes: Supports standard blending for smooth integration with other UI components.
  • Editor Extensions:Custom Inspector: Enhanced Inspector interface for masks and masked elements, providing intuitive controls and immediate feedback.
    Real-Time Validation: Automatic detection of hierarchy order issues, displaying clear error messages with red icons to guide corrections.
  • Performance Optimizations:Material Instancing: Efficient use of material instances to minimize draw calls and reduce memory usage.
    Shader Optimization: Lightweight shaders optimized for performance across all platforms.

Flexible UI Masking (Hierarchy-Free, Mask by ID)

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払い戻しポリシー
このアセットは Unity アセットストアの払い戻しポリシーの対象です。詳細については、EULA のセクション 2.9.3 を参照してください。
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