Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
Game Toolkits
1/5
To efficiently batch resize, recolor, and delay particle systems, use an automation tool.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.10f1
Compatible
Compatible
Compatible
Description

What is provided?


Color change (Discoloration) :

At the same time, you can adjust the color scale and change the color of the particle effects in batches. You no longer need to repeatedly modify the parameters to achieve a perfect effect. And it supports real-time preview.

1. Change the H parameter of HSV, and adjust the color parameters of all particle effects in batches.

2. Support changing the color of the shader and maintain consistency with the particle system. Support color change for "_Color" and "_TintColor" parameters. Full customization will be available in the future.

3. Real-time preview, even in the editor, you can preview directly, which is very convenient.


Zoom:

1. Batch scaling of the particle system, which is the most basic.

2. Support scaling of mesh and skinmesh.

3. Support selecting multiple GameObjects for scaling

4. The scaling tool supports saving as a new Prefab

5. Support one-click to add an empty particle system for the root node, without wasting performance

6. Support real-time preview, play, pause, stop.

7. Zoom tool supports reset operation


Delay:

1. Provide a batch delay operation for particle effects without destroying the playing time of each particle effect.

2. Replace the function of removing the minimum delay. If you no longer need the delay and want to start playing from 0, and keep part of the delay of the child particle system, it is very useful.

"Delay" works great for copied VFX. Sometimes you need to delay some of the same effects. For example, a bullet is fired every delay of 1s. It works.


Future plan:

1. Add a function valid for all shaders for color change

2. Add the function of decolorizing the picture.



Support:

1. Good UI page and error prompt, very friendly

2. Good usage documentation, very brief

3. Contains source code, including detailed notes. Very easy to modify.

If you need my help, please contact my email: adammanv2@outlook.com

Technical details

Technology:

1. Contains 3 editor scripts with detailed notes.

2. A demo is provided, but because it is used in the editor window, the effect of the demo is very small

3. A detailed PDF document is provided, which is very detailed.

VFX Delay Scale Discoloration Tools 2023

(not enough ratings)
$7.99
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
169.6 KB
Latest version
1.0
Latest release date
Oct 11, 2023
Original Unity version
2022.3.10
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR