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The Turn Coordinator System is a powerful and flexible solution for managing turn-based mechanics in Unity games. Manage characters, turns, rounds and more!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.27f1
Compatible
Compatible
Compatible
Additional compatibility information

This package is an add-on module for Game Creator 2 and it will not properly work without this package installed.

Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

Please note! This asset is dependent on Game Creator 2 and requires it to function.


The Turn Coordinator System is a powerful and flexible solution for managing turn-based mechanics in Unity games, designed specifically to integrate seamlessly with Game Creator 2. Ideal for strategy, RPG, and board game developers, this system provides complete control over actors, turns, and rounds, while leveraging the features of Game Creator 2.


With Turn Coordinator, you can easily define actor ranks, set turn time limits, and manage transitions between turns and rounds. The event-driven design allows for custom actions to be triggered at each key stage of the turn cycle, giving you full flexibility in how actors behave during their turns.


The system integrates smoothly with Game Creator 2, enabling you to quickly set up and manage turn-based gameplay within your Game Creator environment. The included UI system provides real-time updates for active actors, remaining time, and round progress, giving your players a clear view of the turn flow.


What it does


  • Easy Integration with Game Creator 2: Fully compatible with Game Creator 2 for streamlined setup.
  • Manage Actor Turns: Assign, reorder, and remove actors effortlessly.
  • Customizable Timers: Automatically end turns when the timer expires.
  • Event-Driven System: Trigger actions when turns start, end, or when actor ranks change.
  • UI Integration: Real-time updates for actors, time, and round progress.

Includes


  • Source code
  • Examples & Templates

Having trouble with integration or other questions? Please contact us at adaptive.assets.studio@gmail.com and we will be happy to help!


Technical details
  • Seamless Integration with Game Creator 2: Easily integrates into Game Creator 2 projects, leveraging its powerful tools for streamlined setup and management.
  • Turn-Based Actor Management: Effortlessly manage actors in a turn-based system with ranking, activation, and removal functionality.
  • Customizable Turn Timers: Set time limits for each actor’s turn, with automatic transitions triggered when time expires.
  • Event-Driven Workflow: Trigger actions based on key events such as turn start, turn end, actor added/removed, and timer expiration.
  • Round Management: Supports automatic transition between turns and rounds, ensuring smooth gameplay flow.
  • UI Integration: Built-in UI elements display active actors, turn timers, and round progress in real-time.
  • Flexible Actor Statuses: Manage actors with multiple statuses such as Active, Available, and Finished for advanced turn-based mechanics.
  • Actor Rank-Based Ordering: Automatically reorder actors based on their defined rank for turn prioritization.
  • Easy Actor Addition & Removal: Dynamically add and remove actors from the coordinator with ease.

Turn Coordinator | Game Creator 2

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License type
File size
1.8 MB
Latest version
1.0.4
Latest release date
Feb 12, 2025
Original Unity version
6000.0.27
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