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Create a four-way tile map Dungeon
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.12f1
Compatible
Not compatible
Not compatible
Description

Hello.


In this asset, we generate a square tile map tunnel of a certain numerical value as an asset that generates a four-way tile map tunnel.


Players start at the end corner of a dungeon created by 1 to 4 players.


The player moves one space per turn, and the length of the moved tile opens randomly.



In this asset, we create tile maps, place players, and even implement players taking turns moving to tiles.

Technical details

- Create a tile map with the entered values

Tile maps are created in equal proportions in width and length, and special tiles are created in the middle of the maps only when they are created in even numbers.


When the tile is opened, check the information on the tiles in four directions around the tile that is opened, and it is selected and opened from the rest of the tiles except for the parts without roads.


- Place and move players

Players can place up to 1 to 4 players and are placed random at the end corner of the dungeon created by each player.


Various Dungeon directional tile/player character images

Simple Tilemap Dungeon

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