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Ultimate Save & Load solution, Modular, Secure, Fast, Easy, Cross-platform .. Everything you need for your data management.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.5f1
Compatible
Compatible
Compatible
Description

This is a modular save & load & data management system, user friendly so easy to use and setup, save and load with multuple profile support in only 1 line of code no extra complexity.

Technical details

Key Features :

  • Modularity: This is really easy to use system with modular methods, one method for all data types.
  • Versatility: Capable of saving and loading complex data types suck as classes , disctionary , lists, structs ... all with one mehtod.
  • Security: The data is saved into an encrypted text file with your encryption code, makes it impossible to read.
  • Cross-platform: Works in any platform Android, IOS, MAC, Windows ...
  • Multiple Profile Support : It support multiple unique save profiles slot.
  • Performance : This system is fast when saving and loading.
  • Well Documented

Key Methods :

  • LoadProfile();
  • SaveProfile();
  • DeleteProfile();
  • SetData("DataTag" , Data);
  • GetData<DataType>("DataTag");
  • HasData("DataTag");
  • DeleteData("DataTag");

Contact Me For Any Questions

Save & Load System - EASY, SECURE, MODULAR, CLOUDE CAPABLE

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$8.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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