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Universal, cross-platform renderer that features a complete framework for manipulating signed distance functions and volumetric data.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.38f1
Compatible
Compatible
Compatible
2023.2.12f1
Compatible
Compatible
Compatible
2022.3.29f1
Compatible
Compatible
Compatible
Additional compatibility information

Compatible with Built-InRP, URP and HDRP.

Supports all platforms, including WebGL, mobiles and VR-standalone.

Please read more about technical limitations and benchmarking here.

Description

Raymarcher is a universal, cross-platform renderer that features a complete framework for manipulating signed distance functions and volumetric data. The renderer includes a fully customizable material pipeline and comes with an out-of-the-box toolkit library, encompassing a simple voxel system, particle tracking and a series of mesh-to-volume data converters. Ready for Unity LTS 2022, 2023 and Unity 6.


Official WebsiteDocumentationOverviewContact

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Key Features:

  • One-click setup
  • Simple and user-friendly interface
  • Collection of SDF primitives, fractals, and volumes
  • Collection of well-known SDF modifiers and boolean operations
  • Built-in standard material library
  • Built-in rendering filters
  • Complete toolkit for simple voxel manipulation
  • Mesh-to-3D volume converter tools
  • Exportable sessions into independent Unity shaders
  • Cross-platform support, including VR, mobile & WebGL
  • Compatibility with all Unity render pipelines (Built-in, URP, HDRP)
  • Complete video documentation series
  • Real-time support and access to unlimited updates
  • Original example content

Downloadable Tech Demos (Win/Mac)

> Fractal Sailor | Tiny Voxels <

... and more here.


Please read the official documentation carefully before purchasing the package, especially the Warning/Limitations section as the Raymarcher utilizes the full potential of GPUs.


Raymarcher offers a variety of tools for manipulating volumetric data, ready for designers and non-programmers. Enhance your environment with volume clouds, fluid/smoke particles, real-time fractals, voxel volumes, or simple blobs using signed distance fields. Raymarcher features a custom material pipeline and a standard material library, enabling you to create unique visuals beyond imagination. Upgrade your project to the next level.


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If you have any questions or issues, do not hesitate to contact the developer.

Technical details

Raymarcher supports all platforms (PC, Consoles, PC-VR, VR-Standalone, Mobile, WebGL). However, it is important to note that certain platforms do not support all features that Raymarcher offers. For instance, if you are targeting VR-Standalone, Mobile, or WebGL, working with voxels or using advanced materials such as PBR or volume clouds is not supported.


Please read more about technical limitations and benchmarking here.

Raymarcher

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$119.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
37.9 MB
Latest version
3.4.0
Latest release date
Apr 4, 2025
Original Unity version
2022.3.29
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