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すべてのアセットを Unity が審査済み
このコンテンツはサードパーティのプロバイダーによってホストされており、ターゲティングクッキーを使用することに同意しない限り動画の視聴が許可されません。これらのプロバイダーの動画の視聴を希望する場合は、ターゲティングクッキーのクッキーの設定をオンにしてください。
1/6
This package contains 3 easy to use tools. They are sold seperate as well, but this package deal is cheaper than buying them separately. The package contains:
- Fast Mesh Combine
This tool allows you to combine all meshes from a selected GameObject, including it's children. When there is used more then one material, seperate GameObjects will automatically be created, and they will be children under a new GameObject. The old GameObject will be set inactive, so you can always go back immediately when something goes wrong, or you aren't happy with the results. The only time this system does not work is when multiple materials are used on one mesh.
What this tool also does, is create a prefab from the GameObject you combined, which will be saved in your Assets Folder.
A combined mesh will 99% of the time decrease draw calls, sometimes by a huge amount, so it's a great tool for optimization.
- Mass Component Copier
It can take a lot of time to copy and paste components one by one. That's why I made Mass Component Copier.
With this tool you can copy and paste multiple components at once. You can choose to copy all components from a GameObject, or select them manually, max. 10 at a time. So start saving some time, and start using Mass Component Copier Today!
- Prefab Mass Applier
Did you spend way to much time pressing 'Apply' one by one on all your prefabs, everytime you made some changes? Or you made some changes to prefabs while in Play Mode, and you couldn't apply them?
Not anymore! With PMA you can apply as many prefabs as you want at once with one click, even when in Play Mode. That's it.
- Fast Mesh Combine
This tool allows you to combine all meshes from a selected GameObject, including it's children. When there is used more then one material, seperate GameObjects will automatically be created, and they will be children under a new GameObject. The old GameObject will be set inactive, so you can always go back immediately when something goes wrong, or you aren't happy with the results. The only time this system does not work is when multiple materials are used on one mesh.
What this tool also does, is create a prefab from the GameObject you combined, which will be saved in your Assets Folder.
A combined mesh will 99% of the time decrease draw calls, sometimes by a huge amount, so it's a great tool for optimization.
- Mass Component Copier
It can take a lot of time to copy and paste components one by one. That's why I made Mass Component Copier.
With this tool you can copy and paste multiple components at once. You can choose to copy all components from a GameObject, or select them manually, max. 10 at a time. So start saving some time, and start using Mass Component Copier Today!
- Prefab Mass Applier
Did you spend way to much time pressing 'Apply' one by one on all your prefabs, everytime you made some changes? Or you made some changes to prefabs while in Play Mode, and you couldn't apply them?
Not anymore! With PMA you can apply as many prefabs as you want at once with one click, even when in Play Mode. That's it.
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