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Complete, easy to use grid-based first-person dungeon crawler controller in the style of Legend of Grimrock, Dungeon Master, and Wizardry.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.0f1
Compatible
Compatible
Compatible
Additional compatibility information

The demo scene uses the built-in render pipeline and includes packages for URP & HDRP support. The grid controller itself is render pipeline-independent.

Description

>> Web Demo | Windows Demo

>> Manual | Forum | Tutorials


Grid Controller is a grid-based first-person controller that’s simple to set up yet robust and versatile. No scripting required. Ideal for dungeon crawlers. Works with all Unity versions 2020.3+ including 2021, 2022, and Unity 6.


Features:

  • Real-time or turn-based movement
  • Smooth movement or instant snapping to grid positions
  • Support for inclines, declines, and crouching
  • Free look camera
  • Optional head bob
  • Minimap
  • Surface system for footstep sounds and barrier bounce sounds
  • Triggers and interaction with doors, levers, stairs to other scenes, etc.
  • Input system independent: use with built-in input, Input System package, Rewired, etc.
  • Audio system independent: use with built-in audio, FMOD, etc.
  • Optional Pixel Crushers Save System integration
  • Complete, clean, and well-documented C# source code
  • All art shown in demo scene is included for use in your projects

Dungeon Crawler Grid Controller

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a year ago
Do not install the new input system
Do not install the new input system, without doing what it says in the manual about doing so. Not reading instructions will generate 13 unresolved err...
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