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Auto-Targeting, Distance-based, camera-aware & visibility-filtered targeting for dynamic Melee interactions in Game Creator's Melee 2 Module
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
6000.0.23f1
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资源包依赖项
2
此资源包需要与资源商店的其他资源包一起使用。
描述

Elevate your gameplay experience with the Advanced Targeting Module for Game Creator 2! This set of Game Creator 2 Instructions and Conditions enables your game characters to interact intelligently with the environment and other entities based on distance, visibility, and camera view. You don't want to target Enemies behind walls or outside of the Camera Frustum? Then this is your solution. Whether it's close-quarter combat, stealth mechanics, or strategic positioning, this module delivers precision and flexibility in-game targeting.


Key Features:

  1. Precision Targeting: Allows characters to target entities based on specific distances, ensuring precise interactions.
  2. Camera-Aware Logic: Seamlessly integrates with the camera's view frustum, enabling characters to target only entities in view.
  3. Visibility Filters: Filtering allows characters to target entities that aren't obscured by objects with specific tags (e.g., walls).
  4. Flexibility & Customization: Easily customizable parameters like distance, camera, and tag, giving developers fine-grained control over targeting behavior.
  5. Plug & Play: Designed for Game Creator 2, ensuring effortless integration into your existing projects.
  6. Optimized Performance: Scripts are designed with performance in mind, ensuring that your gameplay remains smooth. Makes use of Unity Jobs and Raycast Batching
  7. Auto-Targeting: Automatically target enemies based on the player's mouse look direction, character forward direction or Input Direction to recreate targeting inside GC2 similar to Batman or Sifu. Specify tags, line of sight, distance, etc.

Use Cases:

  • Action/Adventure Games/ 3rd Person RPG: Improve combat dynamics by allowing characters to auto-target the closest or farthest enemies within view.
  • Stealth Games: Ensure that characters only target visible entities, enhancing stealth mechanics.

技术细节

What's Inside the Pack:

  • InstructionCharacterTargetsClosestWithinDistance: Targets the closest object within a specified distance.
  • InstructionCharacterTargetsClosestWithinDistanceAndCameraFrustum: Targets the closest object both within a distance and the camera's view.
  • InstructionCharacterTargetsFarthest: Targets the farthest object within a set distance.
  • InstructionCharacterTargetsFarthestWithinCameraFrustum: Targets the farthest entity within the camera's perspective.
  • InstructionCharacterTargetsVisibleClosestWithinDistanceAndCameraFrustum: Targets the closest unobscured entity based on distance and camera view.
  • InstructionCharacterTargetsVisibleFarthestWithinCameraFrustum: Targets the farthest unobscured entity based on distance and camera view.
  • ConditionTagIsSeenByCamera: Filter GameObjects with tag within Camera Frustum
  • Auto-Targeting Instruction

Advanced Melee Targeting for Game Creator 2 Melee Module - (Integration 2024)

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
414.1 KB
最新版本
1.3.1
最新发布日期
2024年11月11日
原始 Unity 版本
6000.0.23
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Advanced Melee Targeting for Game Creator 2 Melee Module - (Integration 2024)
$25