Unity logo
Cancel
장바구니
애플리케이션
Sell Assets

평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

도구
1/6
Work with multiple threads easily:
Standalone builds, Windows store (UWP), webplayer, iOS and Android
<
Documentation

Forum's thread (examples and support)

To build a truly responsive Unity game, you must keep long-running operations off of the main thread, and be careful to avoid blocking the main thread. This means you will need to execute various operations in the background.

Unity's coroutines are ALWAYS executed on the main Thread

Executing threads in the background implies carefully go back to the main thread when you have to manipulate Unity's objects.

Piece of cake with this package, just use this sentence:
Task.RunInMainThread(SomeFunction);
SomeFunction is guaranteed to be executed in the main thread

Of course i's possible to use lambda expressions:
Task.RunInMainThread(()=>
{
// This code will execute in the main thread
});


But this asset also makes working with threads a pleasant experience:

To create a thread just use the following syntax:
Task.Run (DoSomeWorkOnABackgroundThread);

Creating a thread that returns some value (an integer in this example):
Task<int>.Run (CalculateSomeIntegerInTheBackground),

Of course you will want to receive the integer:
Task<int>.Run (CalculateSomeIntegerInTheBackground).ContinueWith(ThisFunctionReceivesTheIntegerAsParameter);

Or, maybe, you need to show that integer to the player (the function receiving it must be executed in the main thread):
Task<int>.Run (CalculateSomeIntegerInTheBackground).ContinueInMainThreadWith(ThisFunctionReceivesTheIntegerAsParameter);


These are just the basic features included in this package.

This package reimplements and extends the .NET System.Threading.Tasks namespace.

This namespace makes thread management easier for you by adding a class named Task. A task represents an asynchronous operation. Typically, a Task is returned from an asynchronous function and gives the ability to continue processing the result of the task.
A task is not tied to a particular threading model: it represents the work being done, not where it is executing. Tasks have many advantages over other methods of asynchronous programming such as callbacks and the event model.

You can learn more about tasks in Parse's website

Tested for standalone builds, windows store (UWP), web player, iOS and Android


Full source code is included, as well as many examples. I use this asset for my own projects, so I will keep improving and expanding it.

If you have any comments, doubts, feature request or just need some help implementing some multithreading behaviour just let me know in the forum's thread

Easy Threading

(35개)
620 users have favourite this asset
(620)
$50
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
라이선스
파일 크기
53.8 KB
최신 버전
5.0
최신 릴리스 날짜
2017년 8월 1일
원본 Unity 버전
5.3.4
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
언어
어필리에이트 프로그램
멤버십링크 생성기어필리에이트 ID
Feedback
파트너 프로그램
협력사
USD
EUR
Copyright © 2025 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.
USD
EUR