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The purpose of 'EasyPreFabOverride' is to prevent fields of a Prefab-Instance to change, even if the PreFab field changes.
This is very useful to specialize Prefab-Instances in your levels. Even if you hit 'Apply' on one of the Prefab-Instances by accident
the fields of your other Instances won't change.
It's very simple to use. Simply set a '[PreFabOverride]'-Attribute to your fields of your C#-Monoscript and these field will be always overridden (marked as bold) in the inspector.
Info: This plugin uses a custom editor script for Monobehaviours. If you have your own custom inspectors you can quite easily implement the funcionality by adding 'PreFabOverride.MakeFieldsOverride (target);' to the 'OnInspectorGUI ()' of your inspector script.
Features
- Works with private and public fields
- Works with Float, Integer, String, Boolean, Vector2, Vector3, Vector4, Color fields and Enums
- Edit multiple Objects supported
- Full source code included
- Example scene included
It's very simple to use. Simply set a '[PreFabOverride]'-Attribute to your fields of your C#-Monoscript and these field will be always overridden (marked as bold) in the inspector.
Info: This plugin uses a custom editor script for Monobehaviours. If you have your own custom inspectors you can quite easily implement the funcionality by adding 'PreFabOverride.MakeFieldsOverride (target);' to the 'OnInspectorGUI ()' of your inspector script.
Features
- Works with private and public fields
- Works with Float, Integer, String, Boolean, Vector2, Vector3, Vector4, Color fields and Enums
- Edit multiple Objects supported
- Full source code included
- Example scene included
Easy Prefab Override
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License agreement
Standard Unity Asset Store EULALicense type
File size
231.2 KB
Latest version
1.2
Latest release date
Sep 16, 2014
Original Unity version
4.5.3
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