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Sensor Camera is designed to provide tracking camera functionality for games, particularly suitable for tower defense or stealth genres.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.20f1
Compatible
Compatible
Compatible
Description

Sensor Camera is designed to provide tracking camera functionality for games, particularly suitable for tower defense or stealth genres. It offers various options to customize the detection behavior, including the use of ray casting for object detection, collision sensor settings, debug visualization, and event handling.


Youtube Link: https://youtu.be/yQ413NjM9is

Unity Forum Link: https://forum.unity.com/threads/released-sensor-camera.1587240/


How to Use – Quick Overview

  1. Import the Sensor Camera asset into your Unity project.
  2. Attach the Sensor Camera component to the camera you want to use for tracking.
  3. Make sure to add the Sensor Camera Tracker to the objects, which should be detected.
  4. Adjust the settings in the inspector according to your requirements, including ray casting usage, collision sensor options, debug visualization, and event handling.
  5. Optionally, configure the collision mask to optimize detection performance by enabling or disabling layers.
  6. Utilize the provided events to trigger actions based on object detection, visibility, or absence.
  7. Utilize the Sensor Camera Options component to add or remove collider, mesh, and mesh renderer components as needed, and adjust their properties accordingly.
Technical details

Compatibility

  • Unity 2022.3 and later versions.
  • Compatible with both 2D and 3D projects.

Notes

  • Ensure proper configuration of collision masks to optimize performance and avoid unnecessary detections.
  • Make sure to disable the camera component of the Sensor Camera to avoid unnecessary rendering.
  • Move the Sensor Camera object to the Ignore Raycast layer, disable Ignore Raycast in the Culling Mask of the Camera component to avoid self-detection.
  • Set the Collision Mask of Sensor Camera the layer(s) where your detectable objects are located, to make raycasting and trigger collisions work.
  • Experiment with debug visualization options to understand the detection process better during development.

Support and Documentation

For further assistance or detailed documentation, please refer to the official Unity Asset Store page for Sensor Camera.

Sensor Camera

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License type
File size
1.2 MB
Latest version
1.0
Latest release date
Apr 26, 2024
Original Unity version
2022.3.20
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