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This asset makes managing splits screen cameras a breeze. You may add or remove cameras at run time. Reconfigure Camera positions, and Row settings.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.8f1
Compatible
Compatible
Compatible
Description

This asset works for any flatscreen application, Supports any number of cameras, Works for any splt screen genre. As a dev you still have full control over your cameras, This system simply makes it easyer to control where the cameras are rendered on grid on the screen.


Perfect Use Cases:


~A game where there may be different types of mini games, you may want to change how the camera is shaped to provide the best user experiance, Example game, Mario Party.


~A case where you want to monitor several cameras at once, almost like a secutiry footage screen, perhaps for spectating, add and subtract cameras in run time as needed for your application.


Technical details

Tested on 2020.3.8

Tested on 2021.2.12

Auto Split Screen

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$15
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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a year ago
Simple & efficient dynamic Split Screen
There are other sophisticated split screen assets with impressive ratings out there... but they usually forgot or not sure if being able to work with ...
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