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A flock simulation for 2D
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.28f1
Compatible
Compatible
Compatible
Description

A boid simulation to suit your 2D needs.


Swarm2D manages large flocks/swarms of your own GameObjects allowing behaviours to be added into the flocks such as:


- Follow Waypoints


- Avoid Obstacles


- Targetting & Collisions


- Gravity to simulation gravity or bouyancy


- Attraction to a certain area



Included with this package are:


- Prefabs ready to go


- All scripts to build


- Several scenes to show how to use Swarm2D



Two versions of the swarm controller are included, the standard one and a high performance GPU accelerated version.


Build swarms and flocks into your game, or use it as sandbox and have fun


Simply add a BoidSwarm prefab to your scene, and then one of the BoidEmitters. Select the Prefabe you want use as the flock members (boids), and you are ready to go.


Obstacle avoidance is as simple as adding a collider to anything you want them to avoid, and the add the "Avoid Obstacles" behaviour to the swarm.

* Please check the aupplied manual for information on creating layers for the obstacle and collision behaviours to work propely


Swarm2D

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License type
File size
621.3 KB
Latest version
1.4.1
Latest release date
Jun 21, 2021
Original Unity version
2019.4.28
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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