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"EasyWaypoint AI" is an effective Waypoint and Wander NPC solution for instant AI integration applicable to both prototyping and full game development scenarios.
It is built off systems created for PC Videogame "Emu War".
Using proprietary logic, it offers four different style of AI that can be customised and enabled with the click of a mouse and checking of a bool in editor.
Included are multiple demo scenes, humanoid meshes and an animated ladybug model that have easy to customise prefabs to allow instant AI integration.
Types of AI include:
Waypoint AI
This AI will walk a cycle of waypoint to waypoint, to follow a user defined path. Perfect for platformer obstacle AI
Wander AI
This AI walks to random positions in a wander behaviour. It can be restricted to a wander radius, and its wander range is also easily changed in editor.
Waypoint AI Perceptive
This AI will walk a cycle of waypoint to waypoint, but will react to Player tags when it perceives them. It will then move towards the player and attack when close enough. All aspects of this behaviour are easily modified without code via exposed variables in editor.
Wander AI Perceptive
This AI walks to random positions in a wander behaviour, but will react to Player tags when it perceives them. It will then move towards the player and attack when close enough. All aspects of this behaviour are easily modified without code via exposed variables in editor.
For those that want to delve deeper into the system to customise it, code is included in C# that can easily be modified as you see fit. It can also be used as a learning resource as the logic is not abstract and easily readable.
For further support, you can contact the developer directly either through the support thread on Unity Forums (https://forum.unity.com/threads/easywaypoint-ai.979305/) or via support@hermitmode.com.au
Supports the following render pipelines: Standard, SRP LW and SRP HD.
Minimum compatibility is for Unity 2019.4.9
It is built off systems created for PC Videogame "Emu War".
Using proprietary logic, it offers four different style of AI that can be customised and enabled with the click of a mouse and checking of a bool in editor.
Included are multiple demo scenes, humanoid meshes and an animated ladybug model that have easy to customise prefabs to allow instant AI integration.
Types of AI include:
Waypoint AI
This AI will walk a cycle of waypoint to waypoint, to follow a user defined path. Perfect for platformer obstacle AI
Wander AI
This AI walks to random positions in a wander behaviour. It can be restricted to a wander radius, and its wander range is also easily changed in editor.
Waypoint AI Perceptive
This AI will walk a cycle of waypoint to waypoint, but will react to Player tags when it perceives them. It will then move towards the player and attack when close enough. All aspects of this behaviour are easily modified without code via exposed variables in editor.
Wander AI Perceptive
This AI walks to random positions in a wander behaviour, but will react to Player tags when it perceives them. It will then move towards the player and attack when close enough. All aspects of this behaviour are easily modified without code via exposed variables in editor.
For those that want to delve deeper into the system to customise it, code is included in C# that can easily be modified as you see fit. It can also be used as a learning resource as the logic is not abstract and easily readable.
For further support, you can contact the developer directly either through the support thread on Unity Forums (https://forum.unity.com/threads/easywaypoint-ai.979305/) or via support@hermitmode.com.au
Supports the following render pipelines: Standard, SRP LW and SRP HD.
Minimum compatibility is for Unity 2019.4.9
EasyWaypoint AI
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$24.99
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