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The Behavior Designer for Malbers Animation is an integration package for Behavior Designer and Malbers Animal Controller. Its purpose is to provide needed integration for these two stellar packages.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.33f1
Compatible
Compatible
Compatible
Description

Behavior Designer for Malbers Animation contains:

  • 9 Conditionals
  • 1 Decorator
  • 27 Actions
  • 7 Shared Variable types

focusing on providing behavior Tree nodes for Malburs Characters.


Each of these nodes are extensively documented in an 80+ page document explaining what they do, how to set them up and finally how they work internally so that changes can easily be made, if need be. (Links to each node are also provided in the Behavior Designers Inspector, to simplify look up.)


NOTE

This package will not work without both:

  • Behavior Designer – Behavior Trees for Everyone
  • Animal Controller (Malbers Character Controller)

installed as it uses functionality from both to function. If you don't own both of these package then do not buy this one. It will not work.


******** Additional NOTE ********

This package does NOT work with the PRO version of Behavior Designer, only the orginal version. An new package is being written to support the PRO version.

*******************************


Provided Nodes are:


Conditionals

  • CanHearObject
  • CanSeeObject
  • CheckModeAction
  • CheckSpeed
  • CheckStance
  • CheckStat
  • CheckState
  • CheckWeaponType
  • WithinDistance

Decorators

  • WhileAlive

Tasks/Actions

  • AimAt
  • Attack
  • Cover
  • Evade
  • Flee
  • Follow
  • GameObjectToAnimal
  • GetSpeed
  • GetStance
  • GetStat
  • GetState
  • GetWeapon
  • KeepInRange
  • Meander
  • MoveTowards
  • Patrol
  • PlayMode
  • Pursue
  • QuickAlign
  • RotateTowards
  • Seek
  • SetSpeed
  • SetStance
  • SetStat
  • SetState
  • SetWeapon
  • Wander

Shared Variables

  • SharedActionID
  • SharedAnimal
  • SharedHolsterID
  • SharedModelID
  • SharedStanceID
  • SharedStateID
  • SharedStatID

I use this package in my own game development and as I find I need new nodes, I add them. So, this list will most probably expand. I'm also open to suggestions but I make no guarantee on implementing those.

Behavior Designer for Malbers Animations

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License type
File size
1.6 MB
Latest version
1.0.0
Latest release date
Jul 26, 2024
Original Unity version
2022.3.33
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