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We brought our deep and advanced engine sound model to Unity as an audio plugin. Implement a dynamic and realistic engine for all your game vehicles using the Nemisindo Engine
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.1.26f1
Compatible
Compatible
Compatible
Description

Nemisindo Engine is an asset for Unity featuring a fully procedural sound effect models (all sounds generated on the fly, no stored samples) capable of generating engine sounds.


This model is implemented as Unity Native Audio Plugin and can generate sound effects in real time, completely procedurally. The plugin offers an Interactive UI 14 parameters and 16 presets


These models are implemented as native audio plugins and can generate sound effects in real time, completely procedurally. The model offers various functions to change


the parameters of the sound effect at runtime. Hence the parameters can be linked to any in-game events, which can lead to very organic and interesting results.



The plugin audio parameters can be controlled in real-time using special setter functions via the unity c# scripting API.



This means that audio parameters can be linked to any ingame event giving granular control over the sounds generated in during gameplay. It also allows you to design your sound exactly how you want it. further each plugin is provided with multiple presets


to speed up your sound design process


  • Supported Target Platforms: Windows (x64 & x32), Mac, Android
  • Tested with Unity versions: 2018.4.36f1 or later.
  • Included Models: EngineIncluded models: Engine

    Advantages over traditional recordings:
    - Zero-reliance on samples, which take up precious disk space
    - Link model parameters to in-game events via Scripting API
    - Design your sound exactly how you want it, directly inside the Editor

Demo: https://www.youtube.com/watch?v=8hcrcvZsmrE


About Us:

Nemisindo is an Epic Megagrant recipient. At Nemisindo, we are dedicated to delivering great sound effects and tools to all, from the professional sound designer crafting the richest, immersive scenes, to the enthusiast content creator wanting cool, fun sounds to match their creative content. Using our transformative procedural audio technology, we aim to completely remove the reliance on sample libraries for sound effects, by offering intuitive tools that can generate any sound. Our technology is more creative than simply using pre-recorded sounds that are never quite what's wanted. We can generate sounds that have never been recorded, and they can be shaped and crafted at the point of creation, breaking through the limitations of sampled sounds.

Find out more at https://nemisindo.com/

Technical details

Features:

  • Can be added to any scene through an audiomixer.
  • Link sound parameters to in-game events via the Scripting API
  • 12 built-in presets
  • 7 surfaces : Grass, Dirt, Concrete, Wood, Hollow Wood, Metal, and Gravel
  • 4 Shoe types : Trainers, High Heels, Boots, Dress Shoes/Oxford, Custom Shoes
  • Customisable pace, steadiness, and step firmness
  • Automated and Manual modes
  • Fully procedural, no space wasted on sample libraries
  • Fully integrated with Unity, no third party software needed

Documentation: https://nemisindo.com/app/documentation/unity-engine.html

Nemisindo Engine - Procedural Sound Effects

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
1.3 MB
Latest version
1.0
Latest release date
May 31, 2022
Original Unity version
2021.1.26
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