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Audio Bubbles is the perfect asset to allow you to create immersive audio environments without the need of overly complicated audio software.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.25f1
Compatible
Compatible
Compatible
Additional compatibility information

Materials in the demo scene will require conversion from the render pipeline wizard if you are using a different render pipeline than the built-in one.

Description
  • Create immersive soundscapes with the Audio Bubble component and their profiles with ease!
  • Create volumetric audio sources with the Audio Geometry component. No more hacks or adding a ton of audio sources to cover the water flow of a long river!
  • Enable dynamic audio occlusion to your audio sources, ideal to make your audio sources sound more true to life!

Technical details
  • Audio Bubble
    • Automatically generates Audio Source entities according to the chosen profile.
    • With Audio Bubble profile selection system similar to Unity’s.
    • Main volume & pitch control.
    • A fading system when enabling/disabling or triggering the Audio Bubble.
  • Audio Bubble Profiles
    • Add as many descriptors as you want for a simple to a very complex Audio Bubble, each descriptor has:
    • Ambient toggle, ambient descriptors are always 2D and looped.
    • As many audio clips as you want, chosen at random.
    • Audio Mixer Group compatible.
    • Bypass effects, listener effects and/or reverb zones.
    • Priority property.
    • Delay, volume, pitch, and stereo panning range property, chosen at random within your defined range.
    • Spatialization settings for non ambient descriptors.
      • Min and maximum radius around the Audio Listener.
      • Offset and scaling.
      • Sticky flag property, to make generated entities stick to a surface.
    • Misc 3D properties like spatial blend, doppler level, spread, volume rolloff and min/max distance.
  • Audio Geometry
    • Allows you to make an audio source sound as if it has a geometry of its own. Very useful for audio sources meant to have a large area, no more duplicating many audio sources to have a decent sound coming off of a long pipe for example!
  • Audio Occlusion
    • Allows you to dynamically occlude sound via an automatically created Audio Low Pass Filter.
    • Choose the method of occlusion, simple or double!
      • Simple - Checks if sound is occluded, if so, applies the desired low pass frequency.
      • Double - Checks if sound is occluded from both sides, allowing you to set a low pass frequency curve according to the thickness of the occlusion reported.
    • Low cost on resources as you can choose to query occlusion only a few times per second.

Compatible with Unity 2021.3.25f1 and up.


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Audio Bubbles

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License type
File size
29.8 MB
Latest version
1.00
Latest release date
Aug 3, 2023
Original Unity version
2021.3.25
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