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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.38f1
Compatible
Compatible
Compatible
Description

👉 🎮 Demo | 📄 Documentation |🎬 Videos | 💬 Discord | 📩 Email


K-Animator is a flexible and extensible Unity asset for animating/tweening any game object, be it UI, 2D or a 3D object. Currently the asset can animate four properties of a game object: Position, Rotation, Scale and Fade.


It is possible to specify three types of animations for each of these properties:

  • In animation: Played when the object enters a context.
  • Out animation: Played when the object leaves a context.
  • Idle animation: Plays in loop in a ping-pong fashion.

🕹️ Features🕹️


  • Heavily based on scriptable objects, which means that animations and configurations are stored in their own file, what makes then modular and reusable.
  • Supports any game object type: UI, 2D or 3D.
  • Delegates the actual animation to your favorite third-party tween system. By default, it supports three systems: iTween, LeanTween and DOTween. K-Animator comes bundled with iTween by default.
  • Extremely easy to add support for new Tween Systems. Just implement an adapter to glue the new system to the K-Animator protocol.
  • K-Animator Configuration file: A scriptable object that holds global parameters for the animators of a project, which provides you the ability to switch tween systems, change the global animation speed and show/hide logs.

🕹️ Usage🕹️


To animate a game object with K-Animator, all you need do is:

  1. Add the animator component to the target game object;
  2. Create the desired animation scriptable object and configure its properties;
  3. Drag the scriptable object to the animator component;
  4. Start the animation by calling the animator component’s methods.

>> Check out Kansus Games.


🕹️ Support 🕹️


If you have any comments, questions, or issues, please do not hesitate to email us at support@kansusgames.com. We will try to reply and help you as quickly as possible. You can also check the documentation, it will answer most questions.

Technical details
  • Heavily based on scriptable objects
  • UI, 2D or 3D supported
  • Third-party tween system delegation
  • Extremely easy to add support for new Tween Systems
  • Global Configuration file

K-Animator

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File size
1.4 MB
Latest version
1.0.0
Latest release date
Oct 24, 2022
Original Unity version
2020.3.38
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