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Creating a humanoid skeleton and skinning for character models
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.4f1
Compatible
Not compatible
Not compatible
2019.4.40f1
Compatible
Not compatible
Not compatible
Additional compatibility information

The plugin requires the package of FBX Exporter

Description

It's a tool to create Skinning for a character model.


It creates a humanoid skeleton and it's easy to edit the position of the bones.


It can automatically Skin and you can also edit the weights manually.


It's easy to export humanoid-rigged FBX files to use in your game!

Technical details

1. Add HumanoidRigging.cs on the model GameObject to create a skeleton and Skin.

2. You can adjust the bones' position to fit the model in Edit Bones mode.

3. You can edit the Skin by painting weights in Edit Weights mode.

4. Export a skinned model FBX file to use in your project.

5. It works for components of MeshFilter as well as SkinnedMeshRenderer.

Humanoid Rigging

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a year ago
Good tool!
This is really a good tool,full of efficency.I can add my 3D model with skeleton and skinned mesh by myself in only few minuts.This tool is just what ...
License type
File size
3.4 MB
Latest version
1.0.0
Latest release date
Jan 31, 2024
Original Unity version
2019.4.40
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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