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Advanced Foot Placement. Make your character climb, step and walk on any surface or terrain realistically, e.g.(Foot position/align, (Foot Effects by surface (Decal/Effect/Audio))).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.31f1
Compatible
Compatible
Compatible
Additional compatibility information

HK Foot Placement uses URP by default, For HDRP or Built In (Deprecated) watch the tutorial for bringing HK Foot Placement into HDRP/HK Foot Placement into Built In.

Description

NOTE: Previously only supported Humanoid Characters, Now you can use HK Humanoid IK for Humanoids and HK Universal IK for Generic Characters!


NOTE: This asset uses Ithappy's FREE horse only for the demo of Universal IK


  • Move your characters feet realistically on any surface or terrain!
  • Get your Characters Feet decals & effects!
  • 360 Support! (Only Humanoid IK)

Included :

  • HK IK Base
  • HK Humanoid IK
  • HK Universal IK
  • HK Foot Effects
  • HK Camera Offset Correction
  • HK Delayed Destroy
  • HK Fade Away Decal
  • HK Foot Placement Cull
  • HK Path Follow
  • TPC Controller
  • Horse Controller

HK Humanoid IK Features

  • Humanoid Foot Placement
  • Foot height calculated in real time based on the animation
  • No animation curves required
  • Body Position Is Calculated Based On The Two Feet
  • Slope/Velocity Based Spine Leaning
  • Supports all locomotion animations
  • 360 Support
  • Distance IK cull
  • Foot Events Interface (No anim events needed!)
  • Advanced Physics Cast Settings (Box + Sphere, Box, Sphere, Ray)
  • Crouching Behaviour
  • Highly extensible
  • Custom Audio Manager
  • AAA - Quality
  • And More...

HK Universal IK Features

  • Universal Foot Placement
  • Foot height calculated in real time based on the animation
  • No animation curves required
  • Body Position Is Calculated Based On Feet
  • Supports all locomotion animations
  • Distance IK cull
  • Foot Events Interface (No anim events needed!)
  • Advanced Physics Cast Settings (Box + Sphere, Box, Sphere, Ray)
  • Highly extensible
  • Custom Audio Manager
  • Currently may contain bugs
  • And More...

Third Person Controller Features

  • Base Character controller with walk, crouch, jump and running systems
  • Uses cinemachine for proper camera collisions
  • Walking & running & crouching locomotion
  • New Input system

Horse Controller Features

  • Base Rigidbody controller with walk and running systems
  • Uses cinemachine for proper camera collisions
  • Walking & running locomotion
  • New Input system

Humanoid Demo Features

  • Main Player Setup with HK Humanoid IK & HK Foot Effects.
  • Basic Point Path follow (360 demo)
  • Decal Fade Away
  • Adjusted Slopes

Universal Demo Features

  • Main Horse Setup with HK Universal IK & HK Foot Effects.
  • Decal Fade Away
  • Adjusted Slopes
Technical details

----Features----

Foot height is calculated based on the animation.

This foot placement system only supports Humanoid characters.

For crouching animations there is a crouching specific behavior mode.

Slope/Velocity based Spine leaning.


  • 360 Support (only Humanoid IK)
  • Custom Editors for ease of use
  • Feet Decals & Effects
  • Auto Feet Audio events
  • Smooth foot placement
  • Smooth body positioning
  • Drag and drop integration
  • Realistic Spine leaning behaviour
  • Scriptable Object for Surface Detection Data
  • Contains an extendable third person controller which uses This foot placement.
  • Contains basic Horse Controller
  • Contains Demo with Horse for Universal IK
  • And Much much more!

HK Foot Placement V3.0.0 - Foot IK system - Triple - A quality + TPC Controller

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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6 months ago
Best IK System Asset
I tried too many foot IK system but this is really awesome ! other IK system not working good with all chars and not easy to set up but this asset has...
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