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Advanced Foot Placement.
Make your character climb, step and walk on any surface or terrain realistically, e.g.(Foot position/align,
(Foot Effects by surface (Decal/Effect/Audio))).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.31f1 | Compatible | Compatible | Compatible |
Additional compatibility information
HK Foot Placement uses URP by default, For HDRP or Built In (Deprecated) watch the tutorial for bringing HK Foot Placement into HDRP/HK Foot Placement into Built In.
Description
NOTE: Previously only supported Humanoid Characters, Now you can use HK Humanoid IK for Humanoids and HK Universal IK for Generic Characters!
NOTE: This asset uses Ithappy's FREE horse only for the demo of Universal IK
- Move your characters feet realistically on any surface or terrain!
- Get your Characters Feet decals & effects!
- 360 Support! (Only Humanoid IK)
Included :
- HK IK Base
- HK Humanoid IK
- HK Universal IK
- HK Foot Effects
- HK Camera Offset Correction
- HK Delayed Destroy
- HK Fade Away Decal
- HK Foot Placement Cull
- HK Path Follow
- TPC Controller
- Horse Controller
HK Humanoid IK Features
- Humanoid Foot Placement
- Foot height calculated in real time based on the animation
- No animation curves required
- Body Position Is Calculated Based On The Two Feet
- Slope/Velocity Based Spine Leaning
- Supports all locomotion animations
- 360 Support
- Distance IK cull
- Foot Events Interface (No anim events needed!)
- Advanced Physics Cast Settings (Box + Sphere, Box, Sphere, Ray)
- Crouching Behaviour
- Highly extensible
- Custom Audio Manager
- AAA - Quality
- And More...
HK Universal IK Features
- Universal Foot Placement
- Foot height calculated in real time based on the animation
- No animation curves required
- Body Position Is Calculated Based On Feet
- Supports all locomotion animations
- Distance IK cull
- Foot Events Interface (No anim events needed!)
- Advanced Physics Cast Settings (Box + Sphere, Box, Sphere, Ray)
- Highly extensible
- Custom Audio Manager
- Currently may contain bugs
- And More...
Third Person Controller Features
- Base Character controller with walk, crouch, jump and running systems
- Uses cinemachine for proper camera collisions
- Walking & running & crouching locomotion
- New Input system
Horse Controller Features
- Base Rigidbody controller with walk and running systems
- Uses cinemachine for proper camera collisions
- Walking & running locomotion
- New Input system
Humanoid Demo Features
- Main Player Setup with HK Humanoid IK & HK Foot Effects.
- Basic Point Path follow (360 demo)
- Decal Fade Away
- Adjusted Slopes
Universal Demo Features
- Main Horse Setup with HK Universal IK & HK Foot Effects.
- Decal Fade Away
- Adjusted Slopes
Technical details
HK Foot Placement V3.0.0 - Foot IK system - Triple - A quality + TPC Controller
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License agreement
Standard Unity Asset Store EULALicense type
File size
17.3 MB
Latest version
3.0.0
Latest release date
Mar 13, 2025
Original Unity version
6000.0.31
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