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Making aiming simple with IK.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.8f1 | Compatible | Compatible | Compatible |
2019.4.40f1 | Compatible | Compatible | Compatible |
Description
Showcase • WebGL demo • Discord
THIS ASSET IS A PART OF THE FPS ANIMATION FRAMEWORK
🎮 Still using aiming animations?
FPS Shooter Aiming procedurally creates aiming motions for your weapons, without using extra animations! Use it with multiple scopes and even reloading animations - the system will dynamically adjust the animation to look good when aiming.
🎯 Why this asset?
✔️ Easy Setup: Seamlessly combine SightsAligner with your player controller.
✔️ Procedural Aim Reloads: Use the same reloading animation when aiming, the system will adjust the motion to look perfectly.
Technical details
FPS Shooter Aiming
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License agreement
Standard Unity Asset Store EULALicense type
File size
770.1 KB
Latest version
1.0.0
Latest release date
Nov 28, 2022
Original Unity version
2019.4.40
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