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AnimatorEvent enables precise, frame-accurate event triggering in Unity animations. Sync gameplay, UI, and VFX effortlessly—no extra scripting required. Enhance your workflow with ease!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.34f1
Compatible
Compatible
Compatible
Description

AnimatorEvent – Event-Driven Animation Simplified

Take full control of your Unity animations with AnimatorEvent, a powerful tool that enables event-driven interactions without relying on complex state transitions or manual script calls. Easily trigger events at specific animation frames, sync gameplay mechanics with animations, and enhance your workflow—all without cluttering your codebase.


Say goodbye to complex workarounds and take your animations to the next level with AnimatorEvent! 🎬⚡

Technical details

Frame-Accurate Events – Trigger actions precisely at the right moment in any animation. ✅ No More Hardcoded Calls – Decouple logic from animations for a cleaner, modular workflow.

Easy Integration – Works seamlessly with Unity’s Animator system.

Flexible & Lightweight – Use it for gameplay mechanics, UI interactions, VFX triggers, and more.

Editor-Friendly – Intuitive UI for adding and managing animation events.

Compatible with Mecanim & Timeline – Works across various animation setups.

AnimatorEvents

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