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Learn to generate an overlay grid over you're tilemaps and do Pathfinding using the A* Algorithm.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2020.3.22f1 | 兼容 | 兼容 | 兼容 |
描述
Tactics Toolkit: Pathfinding is a free demo of the all-in-one solution for SRPG games, Tactics Toolkit.
With this asset path, you will be able to create a grid on an isometric tile map dynamically. Spawn a character and have them move around the map using the A* Algorithm. You can also limit the character by Range and Display the path the character will take before they take it.
This is Just scene 1 of 7 that would be available in the Full Tactics Toolkit version, so be sure to check that out if you like this pack.
Tactics Toolkit: https://assetstore.unity.com/packages/templates/packs/tactics-toolkit-238215
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