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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.33f1 | Compatible | Not compatible | Not compatible |
2019.4.31f1 | Compatible | Not compatible | Not compatible |
Description
What is this?
This is a free educational project to help teach the fundamentals of working with lighting and Additive Loading in Unity. Understanding these concepts is crucial to the successful implementation of global illumination in Multi-Scene setups.
The project contains a number of Scenes exploring various aspect of Unity's Multi-Scene lighting workflows. Accompanying these is an in-game teaching system which explains how Scenes have been configured to work with Additive Loading.
The project is designed to be used in relation to Unity documentation.
The package includes examples in which we teach:
- How Lighting Data is associated with Scenes when using Multi-Scene Editing.
- Where Baked Global Illumination lightmaps are stored and how Scenes using lightmaps can be combined during Play.
- How Realtime Global Illumination works when dynamically loading and unloading Scenes.
- What happens when Light Probes are loaded during Play mode and how it is possible to swap Light Probes when loading or unloading Scenes.
Technical details
Additive Loading Lighting Examples
(18)
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FREE
License agreement
Standard Unity Asset Store EULALicense type
File size
14.4 MB
Latest version
1.3.0
Latest release date
Jun 13, 2022
Original Unity version
2019.4.31
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