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Flexible Waypoint System for Unity, featuring Linear, Bezier, and Curved paths with smooth movement, obstacle avoidance, and customizable loop types. Ideal for AI patrols, moving platforms, and more.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.35f1
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描述

Waypoint is a highly customizable tool designed for Unity developers who need dynamic object movement along waypoints. Perfect for AI patrol systems, moving platforms, and guided path navigation. The system supports Linear, Bezier, and Curved paths, obstacle avoidance with raycasting, and flexible loop modes, providing a range of functionalities to suit various gameplay needs.


Key Features:

  • Multiple Path Types: Choose between Linear, Bezier, or Curved (Catmull-Rom) paths for varied movement styles.
  • Looping & Ping-Pong Support: Options to loop, ping-pong, or stop at the last waypoint.
  • Obstacle Avoidance: Built-in raycast-based avoidance system with customizable ray count, avoidance layers, and tags.
  • Smooth Steering: Objects smoothly rotate and steer towards the next waypoint, including avoidance adjustments.
  • Fully Customizable: Control movement types (Rigidbody, CharacterController, General), path curviness, avoidance strength, and raycasting distance.
  • Curved Path Restrictions: When using Curved paths, only 'Loop' and 'None' modes are available to ensure smooth, seamless movement.
  • Gizmos Support: Visualize waypoints, paths, and avoidance raycasts directly in the Unity Editor for easy tweaking and debugging.
  • Editor Tools: Add, remove, or reorder waypoints directly from the editor. Dynamic titles and visual organization for a clean workflow.
  • Obstacle LayerMask & Tags: Fine-tune the avoidance behavior with layers and tags for precise control over what the object can avoid.

Technical Details:

  • Platform Support: Works in Unity 2020.3 and above.
  • Compatible Components: Works with Rigidbody, CharacterController, and General transform-based movement.
  • Editor Integration: Intuitive editor interface with support for waypoint management, gizmo visualization, and path configuration.

Usage Scenarios:

  • AI patrol systems for guards, animals, or NPCs.
  • Guided path navigation for moving platforms, vehicles, or characters.
  • Dynamic obstacle avoidance systems for AI-driven movement.
  • Complex pathfinding across Linear, Bezier, or Curved paths with minimal setup.
技术细节

Key Features:

  • Multiple Path Types: Choose between Linear, Bezier, or Curved (Catmull-Rom) paths for varied movement styles.
  • Looping & Ping-Pong Support: Options to loop, ping-pong, or stop at the last waypoint.
  • Obstacle Avoidance: Built-in raycast-based avoidance system with customizable ray count, avoidance layers, and tags.
  • Smooth Steering: Objects smoothly rotate and steer towards the next waypoint, including avoidance adjustments.
  • Fully Customizable: Control movement types (Rigidbody, CharacterController, General), path curviness, avoidance strength, and raycasting distance.
  • Curved Path Restrictions: When using Curved paths, only 'Loop' and 'None' modes are available to ensure smooth, seamless movement.
  • Gizmos Support: Visualize waypoints, paths, and avoidance raycasts directly in the Unity Editor for easy tweaking and debugging.
  • Editor Tools: Add, remove, or reorder waypoints directly from the editor. Dynamic titles and visual organization for a clean workflow.
  • Obstacle LayerMask & Tags: Fine-tune the avoidance behavior with layers and tags for precise control over what the object can avoid.

Technical Details:

  • Platform Support: Works in Unity 2020.3 and above.
  • Compatible Components: Works with Rigidbody, CharacterController, and General transform-based movement.
  • Editor Integration: Intuitive editor interface with support for waypoint management, gizmo visualization, and path configuration.

Usage Scenarios:

  • AI patrol systems for guards, animals, or NPCs.
  • Guided path navigation for moving platforms, vehicles, or characters.
  • Dynamic obstacle avoidance systems for AI-driven movement.
  • Complex pathfinding across Linear, Bezier, or Curved paths with minimal setup.
使用 AI 制作

Used for promo images and to expand the docs and make them easier to understand (GPT)

Waypoint | NPC Waypoint/Object Waypoint/Object Avoidance Framework

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
544.5 KB
最新版本
1.0
最新发布日期
2024年10月9日
原始 Unity 版本
2022.3.35
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