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すべてのアセットを Unity が審査済み

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Flexible Waypoint System for Unity, featuring Linear, Bezier, and Curved paths with smooth movement, obstacle avoidance, and customizable loop types. Ideal for AI patrols, moving platforms, and more.
SRP との互換性
Unity のスクリプタブルレンダーパイプライン(SRP)は、C# スクリプトを使用してレンダリングを制御できる機能です。SRP は、ユニバーサルレンダーパイプライン(URP)と HD レンダーパイプライン(HDRP)を支えるテクノロジーです。
Unity のバージョンビルトインURPHDRP
2022.3.35f1
互換性がある
互換性がない
互換性がない
詳細

Waypoint is a highly customizable tool designed for Unity developers who need dynamic object movement along waypoints. Perfect for AI patrol systems, moving platforms, and guided path navigation. The system supports Linear, Bezier, and Curved paths, obstacle avoidance with raycasting, and flexible loop modes, providing a range of functionalities to suit various gameplay needs.


Key Features:

  • Multiple Path Types: Choose between Linear, Bezier, or Curved (Catmull-Rom) paths for varied movement styles.
  • Looping & Ping-Pong Support: Options to loop, ping-pong, or stop at the last waypoint.
  • Obstacle Avoidance: Built-in raycast-based avoidance system with customizable ray count, avoidance layers, and tags.
  • Smooth Steering: Objects smoothly rotate and steer towards the next waypoint, including avoidance adjustments.
  • Fully Customizable: Control movement types (Rigidbody, CharacterController, General), path curviness, avoidance strength, and raycasting distance.
  • Curved Path Restrictions: When using Curved paths, only 'Loop' and 'None' modes are available to ensure smooth, seamless movement.
  • Gizmos Support: Visualize waypoints, paths, and avoidance raycasts directly in the Unity Editor for easy tweaking and debugging.
  • Editor Tools: Add, remove, or reorder waypoints directly from the editor. Dynamic titles and visual organization for a clean workflow.
  • Obstacle LayerMask & Tags: Fine-tune the avoidance behavior with layers and tags for precise control over what the object can avoid.

Technical Details:

  • Platform Support: Works in Unity 2020.3 and above.
  • Compatible Components: Works with Rigidbody, CharacterController, and General transform-based movement.
  • Editor Integration: Intuitive editor interface with support for waypoint management, gizmo visualization, and path configuration.

Usage Scenarios:

  • AI patrol systems for guards, animals, or NPCs.
  • Guided path navigation for moving platforms, vehicles, or characters.
  • Dynamic obstacle avoidance systems for AI-driven movement.
  • Complex pathfinding across Linear, Bezier, or Curved paths with minimal setup.
技術的な詳細

Key Features:

  • Multiple Path Types: Choose between Linear, Bezier, or Curved (Catmull-Rom) paths for varied movement styles.
  • Looping & Ping-Pong Support: Options to loop, ping-pong, or stop at the last waypoint.
  • Obstacle Avoidance: Built-in raycast-based avoidance system with customizable ray count, avoidance layers, and tags.
  • Smooth Steering: Objects smoothly rotate and steer towards the next waypoint, including avoidance adjustments.
  • Fully Customizable: Control movement types (Rigidbody, CharacterController, General), path curviness, avoidance strength, and raycasting distance.
  • Curved Path Restrictions: When using Curved paths, only 'Loop' and 'None' modes are available to ensure smooth, seamless movement.
  • Gizmos Support: Visualize waypoints, paths, and avoidance raycasts directly in the Unity Editor for easy tweaking and debugging.
  • Editor Tools: Add, remove, or reorder waypoints directly from the editor. Dynamic titles and visual organization for a clean workflow.
  • Obstacle LayerMask & Tags: Fine-tune the avoidance behavior with layers and tags for precise control over what the object can avoid.

Technical Details:

  • Platform Support: Works in Unity 2020.3 and above.
  • Compatible Components: Works with Rigidbody, CharacterController, and General transform-based movement.
  • Editor Integration: Intuitive editor interface with support for waypoint management, gizmo visualization, and path configuration.

Usage Scenarios:

  • AI patrol systems for guards, animals, or NPCs.
  • Guided path navigation for moving platforms, vehicles, or characters.
  • Dynamic obstacle avoidance systems for AI-driven movement.
  • Complex pathfinding across Linear, Bezier, or Curved paths with minimal setup.
AI を使って作成

Used for promo images and to expand the docs and make them easier to understand (GPT)

Waypoint | NPC Waypoint/Object Waypoint/Object Avoidance Framework

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ライセンス: Single Entity
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払い戻しポリシー
このアセットは Unity アセットストアの払い戻しポリシーの対象です。詳細については、EULA のセクション 2.9.3 を参照してください。
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ライセンス
ファイルサイズ
544.5 KB
最新バージョン
1.0
最新リリース日
2024年10月9日
オリジナルの Unity バージョン
2022.3.35
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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Waypoint | NPC Waypoint/Object Waypoint/Object Avoidance Framework
$9.99