Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Templates
Systems
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/5
A VR toolkit for realistic grabbing, weapon handling, and immersive mechanics. Fully customizable and ideal for diverse game types, from action to puzzle games, saving you time and effort.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.42f1
Not compatible
Compatible
Not compatible
Description

Designed for immersive games like Into the Radius, this VR toolkit offers realistic weapon-handling systems and smooth interactions. With its modular design, this asset can be very easily adapted to various types of games, from simulations to action or puzzle games. 

The collision anticipation system ensures smooth interactions, significantly enhancing visual quality and precision when manipulating objects.

Comprehensive documentation is provided to guide you through the setup and usage of the toolkit. Supports all Unity compatible VR Headsets.

Technical details

Key Features:

  • Modular design: Easily customizable gameplay rules with simple configuration options.
  • Distant grabbing: Enable or disable distant object grabbing.
  • Grabbable object indicators: Toggle visual indicators for objects that can be grabbed.
  • Collision management: Option to enable or disable collisions for grabbable/static objects.
  • Reality Hands: Display controllers' positions when hands collide with walls.
  • Dynamic hand distance: Set a maximum distance between the player's body and the hands for more realistic movement and interactions.
  • Collision anticipation system: Smooths object interactions by anticipating potential collisions, improving both visual aesthetics and accuracy.

Created with AI

I used artificial intelligence to help correct my English and to create an image for this project.

VR - Weaponry & Interaction Framework

(not enough ratings)
6 users have favourite this asset
(6)
$19
Taxes/VAT calculated at checkout
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
1.9 MB
Latest version
1.0
Latest release date
Jan 20, 2025
Original Unity version
2022.3.42
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR
$19