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The Maze Generation and Solving System creates random mazes using DFS and solves them with DFS and BFS, making it ideal for puzzles, AI pathfinding, and procedural levels.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2021.3.42f1
兼容
兼容
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描述

The Maze Generation and Solving System is a fully customizable tool for creating and solving mazes in Unity. It generates random mazes using the Depth-First Search (DFS) algorithm and solves them with both DFS and Breadth-First Search (BFS). The package includes a showcase scene, allowing you to visualize maze creation and pathfinding in real time.

This system is suitable for puzzle games, AI pathfinding, procedural level generation, and educational purposes. The code is modular and extensible, enabling easy customization of maze size, generation rules, and solution visualization.

技术细节

Technical Details

  • Randomized Maze Generation – Uses the Depth-First Search (DFS) algorithm to create unique maze structures dynamically.
  • Multiple Pathfinding Algorithms – Supports both Depth-First Search (DFS) and Breadth-First Search (BFS) for solving mazes.
  • Graph-Based System – Mazes are represented as a graph of nodes and edges, allowing efficient pathfinding and modifications.
  • Showcase Scene Included – A ready-to-use scene demonstrates maze generation and AI solving in real-time.
  • Customizable Parameters – Easily adjust maze size, start and end points, and randomization settings.
  • Interactive Solution Visualization – AI-controlled players traverse the maze following the computed paths.
  • Optimized for Unity – Designed for performance and modularity, ensuring smooth integration into any Unity project.

maze generator & solver

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许可证类型:Single Entity
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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
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文件大小
337.6 KB
最新版本
1.0.0
最新发布日期
2025年2月6日
原始 Unity 版本
2021.3.42
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