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A Unity lives system with customizable max lives, regeneration timers, and session persistence. Perfect for life-based games, it simplifies integration, saving time while enhancing functionality!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.30f1
Compatible
Not compatible
Not compatible
Description

This package provides a complete, customizable life system for Unity projects. Developers can easily integrate a system where:

  • Lives are lost upon player action (e.g., failure or damage).
  • Lives regenerate over a specified time.
  • Developers can customize the maximum number of lives, regeneration interval, and other settings directly from the Inspector.

Perfect for casual, arcade, and puzzle games that require life-based gameplay mechanics.


Technical details
  • Customizable Lives System: Set maximum lives.
    Modify regeneration time directly via the Unity Inspector.
  • Time-Based Regeneration: Automatically regenerates lives at set intervals.
  • Easy Integration: Plug-and-play prefab included.
  • Persistence: Built-in saving system using PlayerPrefs and JSON.
    Ensures life count and timers persist across game sessions.
  • Visual Feedback: UI elements to display lives and countdown timer (fully customizable).

Lives System

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FREE
License type
File size
134.2 KB
Latest version
1.0
Latest release date
Dec 18, 2024
Original Unity version
2021.3.30
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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