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Example Project of a Fire Spreading System implemented entirely in Unity using Unity Terrain.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2020.3.27f1 | 兼容 | 兼容 | 不兼容 |
描述
Generate - generates new random plants on the terrain (while clearing any existing)
Clear - clears all the existing plants
Simulate - plays / stops the simulation
Fire - lights several randomly selected plants
Mode - toggles between various mouse interaction modes:
Add - LMB adds a plant at the clicking point
Remove - LMB removes the plant under the mouse pointer
Toggle Fire - LMB lights / extinguishes fire in the plant under the mouse pointer
Wind speed (slider) - affects the speed of the fire spreading
Wind direction (slider 0-360 + some sort of visual indication in the scene (arrow, line etc.)) - affects the
direction of the fire spreading
Fire Spreading Template
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