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A custom car physics controller for arcade-style games. Easy setup. Customize all physics parameters in the inspector, or modify and build upon this implementation to make your own.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.34f1
Not compatible
Compatible
Not compatible
Additional compatibility information

The sample uses URP, but the code works with any rendering pipeline.

Description

NO PACKAGE DEPENDENCIES!


DOWNLOAD PLAYABLE DEMO (WINDOWS)


Custom Arcade Car Physics Controller

  • Fun driving gameplay!
    • Racing.
    • Toy cars.
    • RC cars.
    • Drifting cars.
  • Raycast wheels (No WheelColliders!).
  • Lightweight! Simplified physics calculations.
    • Easy to grasp.
    • Easy to scale to multiplayer.
  • Ackermann steering: this model ensures all wheels of a vehicle point toward a common turning center, improving handling and reducing tire slippage.

Easily Setup Your Car

  • Customize all physics parameters in the inspector.
  • Gizmos and Editor Tools help with configuration and debugging.

Code Features

  • Clean and simple code.
  • Built to be easy to grasp, modify, and build upon.
  • Separation of concerns: Logic vs. Visuals.
  • Cherry-pick the parts you need!
    • Minimal inter-dependencies.
    • Modularity.
    • It is easy to extract individual parts and move them around.
  • Direct to the point!
    • No established complex architecture.
  • Optimized for mobile. Zero allocations per frame.

Sound and Visuals Integration

  • Wheels suspension.
  • Skid marks and smoke.
  • Skid sound.
  • Engine sound.
  • Tire impact sound.
  • Car impact sound.

Sample Scene

  • Fully configured Car and map showcasing all features.
  • The sample uses URP, but the code works with any rendering pipeline.
  • TIP: Use a joystick for the best experience.

Third-Party Notice

This asset includes third-party audio files. The licenses are available at ArcadeCar/Sample/Audio/LICENSES.txt


Arcade Car Physics Controller

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License type
File size
4.3 MB
Latest version
1.0
Latest release date
Feb 14, 2025
Original Unity version
6000.0.34
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