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This project contains three complete retro games. It is meant as a learning resource for advanced beginners and provides you with some ideas on how to piece together all the small parts of a game.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.6f1
Compatible
Not compatible
Not compatible
Description

Do you want to make a game? Did you watch some tutorials and made some progress but somehow you wonder about the big picture? How everything can be pieced together? This complete project will give you an example of that.


You will get three different types of games that are large enough to count as an example of something you might want to create but small enough that you can find your way around and add features or change the way the games can be played. The games are:


  • Roller Maze: guide a ball through a perilous maze to the exit
  • Lemurs: help a horde of lemurs to survive and find a new home by giving them orders
  • Oil Tycoon: manage an oil company - buy land, sell oil, and cheat on the other players

If you want to get a better impression of what the project contains, you can play the build HERE 


By analyzing the games, the scenes, and the code you might find some inspiration on a range of topics:


  • How to go from one level to another?
  • How to fit infinite levels in one scene?
  • How to save and load a game?
  • How to make a game only in the UI?
  • How to control the flow of the game?


Besides that, you also might find some advanced techniques and hard learnings I had to make while working on the project you can add to your tool belt. These include:


  • Working with collections using LINQ to extract useful data
  • Using interfaces and abstract classes to make your code more flexible
  • How to read and write textures while the game is running
  • Handy C# features


More details can be found in the documentation: HERE


The project is also explained in greater detail on this Youtube channel, with more videos being added over time: HERE


Do you want to know more or have a question about the code or even found a bug?

You will find me for support on Discord: https://discord.gg/grjdJvM


Technical details
  • Multiple levels included (Roller Maze and Lemurs have 2 each)
  • Window/Screen framework (Oil Tycoon)
  • Designed artwork, not just placeholder art
  • Example sound effects and music included, open for extension
  • Packages and assembly definitions for each game
  • Over 400 well documented script files
  • The project will be updated with bug fixes and cleaner code and architecture

Retro Remakes

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$15
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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
95.5 MB
Latest version
1.1.0
Latest release date
May 2, 2023
Original Unity version
2021.3.6
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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