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Get the gears grinding in your game.
From clear to screeching or giant, this library contains four different categories of gears.
Edited with a non-linear workflow in mind, the sounds are separated in start-, loop-, and end-SFX.
Next to gears, I added lever-, lock-, opening-, and lockpicking-SFX to enable an acoustic interaction with the mechanisms in your game.
Hard facts:
41,1kHz 24Bit, .wav-files
105 sounds, split into 161 files
playtime of ca. 14 minutes
From clear to screeching or giant, this library contains four different categories of gears.
Edited with a non-linear workflow in mind, the sounds are separated in start-, loop-, and end-SFX.
Next to gears, I added lever-, lock-, opening-, and lockpicking-SFX to enable an acoustic interaction with the mechanisms in your game.
Hard facts:
41,1kHz 24Bit, .wav-files
105 sounds, split into 161 files
playtime of ca. 14 minutes
Grinding Gears And Mechanisms
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