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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.23f1 | 兼容 | 兼容 | 兼容 |
In order to run the demos, you'll want to use your render pipeline tools to convert the materials in these folders:
- Assets/Plugins/Infohazard/Demos/Infohazard.Core/Materials
- Assets/Plugins/Infohazard/Demos/Shared Demo Assets/Materials
This package contains a bunch of different systems and utilities that add various bits of functionality I feel is generally helpful to have in Unity. I've built these systems working on various game projects such as Astral Horizon. Most of the functionality in this package should be useful in general cases, from shooters to RPGs to puzzle games to things that aren't even games! The functionality ranges from very simple, common operations like changing one component of a vector, to complex math like solving polynomials. The library should work on any platform Unity supports, but if you find that it doesn't, let me know and I'll do what I can to help out!
Infohazard.Core is also available in as an open-source github repository. I would definitely welcome any contributions!
You can find more information and documenation here. Video tutorials are available here.
For questions or suggestions, email me at infohazard.games@gmail.com, or join the Infohazard Games Discord: https://discord.gg/V2jTnpS8zZ.