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Infohazard.Core is a collection of systems and utilities that I’ve found super helpful in making many different kinds of games, so I hope you find it helpful too!
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.3.23f1
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其他兼容性信息

In order to run the demos, you'll want to use your render pipeline tools to convert the materials in these folders:

  • Assets/Plugins/Infohazard/Demos/Infohazard.Core/Materials
  • Assets/Plugins/Infohazard/Demos/Shared Demo Assets/Materials
描述

This package contains a bunch of different systems and utilities that add various bits of functionality I feel is generally helpful to have in Unity. I've built these systems working on various game projects such as Astral Horizon. Most of the functionality in this package should be useful in general cases, from shooters to RPGs to puzzle games to things that aren't even games! The functionality ranges from very simple, common operations like changing one component of a vector, to complex math like solving polynomials. The library should work on any platform Unity supports, but if you find that it doesn't, let me know and I'll do what I can to help out!


Infohazard.Core is also available in as an open-source github repository. I would definitely welcome any contributions!


You can find more information and documenation here. Video tutorials are available here.


For questions or suggestions, email me at infohazard.games@gmail.com, or join the Infohazard Games Discord: https://discord.gg/V2jTnpS8zZ.

技术细节

The main features of the package are:


Edit referenced object properties and create ScriptableObjects in the inspector without changing context.


Easy-to-use object pooling system to reduce memory allocations, with integration for Addressables to pool Addressable prefabs and manage them more easily.


Pause system that helps avoid common errors related to setting Time.timeScale.


A system to use GameObject tags in your code and assign them in the inspector without typing a string.


A unique object name system to enable objects to reference each other across scenes, without having to type their names.


Tons of helpful math utilities, such as solving polynomials up to degree 4.


Much more miscellaneous functionality!

Infohazard Core Utility Library

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文件大小
926.5 KB
最新版本
1.4.1
最新发布日期
2025年3月6日
原始 Unity 版本
2022.3.23
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