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Easy Target Is a target selection system with the focus on being designer friendly and extendable. Unlike simpler targeting systems, Easy Target considers many factors when performing selections.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.9f1
Compatible
Compatible
Compatible
Additional compatibility information

This package doesn't require any specific Render Pipeline. The demo scene uses the URP.

Description

Easy Target is a versatile framework which allows for dynamic target selection. The key to providing snappy and intuitive targeting is to take the players expectations into account when making a target selection. The philosophy of this framework is to isolate what can influence target selection and provide an interface to allow a designer to tweak the system until it feels just right.

First/third person shooter? Top down Hack-and-Slash? Soccer? Easy Target is quick, versatile, and expandable.


Why Easy Target?

Target selection for third person games can be finicky, and choosing the right target when you hold an aim trigger can be difficult given specific circumstances. Often, player's expectations aren't met when the algorithm calculating the selection is only using a couple of simple variables and it can be frustrating as a game designer to account for edge cases. This system exposes many aspects of the environment to the targeting system so that it can take into account the players complex set of expectations.

This framework provides many build in defaults like 3D world distance, 2D screen distance, and Angle difference between user input and target. These parameters and more are managed by the developer and can be set and used as needed.


Features

  • Fast Target selection calculation.
  • "Occlusion" efficiency step before calculating priorities.
  • Multiple simultaneous targeting systems.
  • Easy designer data structures to tune selection parameters.
  • Expandable framework.
Technical details

Supported OS

  • Easy Target is supported on all Major OS but untested on mobile OS. Probably works ;)
  • Has been tested and working on Unity 2019.3

Documentation

Easy Target

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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4 months ago
World class targeting at an indie budget!
I've been following Easy Target since the early early Vestigial days, and it's wonderful to see it come so far! What a fantastic asset! The initial se...
License type
File size
145.7 KB
Latest version
1.0.1
Latest release date
Mar 3, 2023
Original Unity version
2021.3.9
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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