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3D model of an Attack Helicopter with 8 variations, each available in 3 quality levels for desktop & mobile use. It supports Built-in, URP, and HDRP (HDRP desktop only).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.42f1
Compatible
Compatible
Compatible
2022.3.60f1
Compatible
Compatible
Compatible
2021.3.45f1
Compatible
Compatible
Compatible
Additional compatibility information

The package includes separate Unity packages for Built-in, URP, and HDRP.

Description

3D model of an Attack Helicopter in 8 different variations of which each comes in 3 different qualities for desktop & mobile usage. Works with Built-in, URP, and HDRP (HDRP does not support the mobile versions)


Mobile Versions:


• NASA Variant without any weapons. Has a demilitarized gun pod. Consists of 3 meshes: hull, main rotor, tail rotor. Unity Editor Statistics (unlit): Tris: 3.6k, Verts: 4.4k


• Arctic color scheme variant without rocket pods. Consists of 3 meshes: hull, main rotor, tail rotor. Unity Editor Statistics (unlit): Tris: 3.7k, Verts: 3.6k


• Army Variant, fully armed with rotatable guns and rotors. Consists of 3 meshes: hull, main rotor, tail rotor. Unity Editor Statistics (unlit): Tris: 4.5k, Verts: 4.4k


Desktop Versions:


• NASA variant without any weapons. Has openable cockpit windows and a demilitarized gun pod. Consists of 9 meshes: hull, canopy, main rotor, tail rotor, window frames & glass, HUD. Unity Editor Statistics (unlit): Tris: 13.8k, Verts: 16.0k (LOD0), Tris: 5.2k, Verts: 5.5k (LOD1)


• Arctic color scheme variant without rocket pods. Has openable cockpit windows. Consists of 11 meshes: hull, canopy, main rotor, tail rotor, gun pod & guns, window frames & glass, HUD. Unity Editor Statistics (unlit): Tris: 14.2k, Verts: 16.5k (LOD0), Tris: 5.3k, Verts: 5.6k (LOD1)


• Army variant, fully armed with rotatable guns and rotors which has openable cockpit windows. Consists of 12 meshes: hull, canopy, main rotor, tail rotor, gun pod & guns, windows, rocket heads for the rocket pods. Unity Editor Statistics (unlit): 21.2k, Verts: 25.0k (LOD0), Tris: 7.3k, Verts: 7.4k (LOD1)


The desktop versions are set up for Unity’s Level of Detail System (LOD0 and LOD1). They have transparent windows and a simple cockpit interior, rotatable rotors, openable windows and rotatable guns (except for the demilitarized NASA version).


The mobile versions have rotatable rotors only. Windows are opaque and can’t be opened, guns of the mobile version are not rotatable. (You could use the LOD1 of the desktop version if you need transparent windows or want to rotate guns or windows)


NASA and Arctic Variant are late models with the tail rotor on the right side, Army Variant is early with tail rotor on the left side.


This asset comes with a simple presentation scene and a basic example how to control rotation of rotors guns and cockpit windows from a script. The script also handles acceleration of the rotor and syncs the loop of a basic helicopter sound file to the rotation speed.


NEW in 1.6.1:

• Added prefabs for use with the (3rd party) uSim Vehicle Simulation Framework.

Please note that these prefabs are only a quick start to make it easier to integrate the helicopter into uSim in general. This means that the real world flight characteristics of the helicopter are not yet simulated correctly. However, you can adjust these settings yourself in uSim.

Important: These prefabs are a pure bonus, which were created for me by the developer of uSim, I cannot give any support for uSim, because uSim is the asset of a third party. If you have any questions about uSim or the integration of the helicopter into uSim, please contact the developer of uSim directly.


NEW in 1.6:

– Support for URP and HDRP (HDRP desktop variants only)

– New GUI for the demo scene


As a bonus this asset contains the model of a H70 rocket (folding fin air-to-ground) in 3 variants with retracted, extracted or rotatable fins. Rocket package comes with a separated rocket launcher (like the one on the helicopter) and with rocket particle FX.


Users tested this model successfully with VR.


Please note: No script or any other solution comes with this package which would actually move, rotate or steer the Helicopter model itself! The included script and playMaker actions supports rotation of rotor and doors only. The scripts of the included demo scene work exactly as seen in the video (camera and background rotation, the helicopter itself is not moving)


The PlayMaker actions are provided as a bonus – I can’t give any support for playMaker!


Technical details

Render pipelines:


Compatible with Built-in, URP, HDRP (HDRP for desktop variants only)


Polygon count:


Mobile versions (Built-in & URP only):

Movable parts: main rotor, tail rotor


• NASA Variant: 3 meshes: hull, main rotor, tail rotor. Tris: 3.6k, Verts: 4.4k


• Arctic color scheme variant: 3 meshes: hull, main rotor, tail rotor. Tris: 3.7k, Verts: 3.6k


• Army Variant: 3 meshes: hull, main rotor, tail rotor. Tris: 4.5k, Verts: 4.4


Desktop Versions:

Movable parts: main rotor, tail rotor, pilot door, gunner door, guns


• NASA variant: 9 meshes: hull, canopy, main rotor, tail rotor, window frames & glass, HUD. Tris: 13.8k, Verts: 16.0k (LOD0), Tris: 5.2k, Verts: 5.5k (LOD1)


• Arctic color scheme variant: 11 meshes: hull, canopy, main rotor, tail rotor, gun pod & guns, window frames & glass, HUD. Tris: 14.2k, Verts: 16.5k (LOD0), Tris: 5.3k, Verts: 5.6k (LOD1)


• Army variant: 12 meshes: hull, canopy, main rotor, tail rotor, gun pod & guns, windows, rocket heads for the rocket pods. Tris: 21.2k, Verts: 25.0k (LOD0), Tris: 7.3k, Verts: 7.4k (LOD1)



Textures:


• each 2048x2048 – the layered PSD source files are included which makes it easy to modify the textures for your needs.


• 7 different prepared colors schemes: Standard/Vietnam (4 slightly different camos), desert, arctic high visibility scheme, NASA and Marines grey color scheme


• Desktop: Albedo texture, smoothness, metallic and ambient occlusion map (UV1 & UV2), normal map.


• Mobile Standard: Albedo texture, smoothness, metallic and ambient occlusion map, normal map. (NEW in 1.2: dark & bright window variants, default is bright)


• Mobile Bumped Specular: Main texture composition with gloss map, normal map. (NEW in 1.2: dark & bright window variants, default is bright)



Shaders:


• Desktop materials is based on the standard shader but it uses a 2nd UVset for ambient occlusion. For Built-in render pipeline this shader is a Surface Shader, for URP and HDRP the shader is a Shader Graph shader. 


• Mobile and LOD1: these versions versions use a single UV set, the standard shader, the mobile standard shader, or the mobile bumped specular shader.


AH-1 | Attack Helicopter of the Vietnam War Era | PBR

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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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