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A simple grass system to quickly distribute and renderer grass blades along a variety of surfaces
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.2.2f1
Not compatible
Compatible
Not compatible
Description

Quickly and easily create detailed grass along a variety of surfaces and customise the look of it with its varied set of parameters.


This package is designed for stylised grass, but can support other artstyles with its variety of material parameters. It can also be used for scattering other types of objects.


For any questions or feature requests, send an email to MicahWilder@protonmail.com

Technical details

Main Features:

  • Triangle-based distribution along meshes and terrain
  • Stores points into compute buffers
  • Procedural instanced rendering
  • Customizable grass blades
  • Density and length sampling
  • Scene collider projection
  • Terrain colour sampling
  • Wind and displacement effects
  • Custom shader built with shader graph
  • Source code included

Supported with URP 10.2.2+

  • Does not support the Built-In or High-Definition render pipelines
  • Requires support for compute buffers and procedural instancing

Point Grass Renderer

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309 users have favourite this asset
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FREE
License type
File size
16.4 MB
Latest version
1.1.0
Latest release date
Dec 27, 2021
Original Unity version
2020.2.2
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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