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RMH Ampoule Collection.
Seven highly customisable medical ampoules of varying designs, each containing liquid (height can be scaled). Each ampoule is made up of three parts: the ampoule, liquid upper (scale this for height changes), and a liquid lower.
As always, for a better impression of the asset inside the Unity engine, please view the YouTube video in the screenshots section.
** metallic PBR workflow used
** all models are .FBX format
** all screenshots are captured from inside the Unity engine
Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to Edit >> Project Settings >> Player , then in the Other Settings section of the Inspector in the Color Space* drop-down menu, select Linear. Using other Color Space settings tends to make colours look washed-out / flat.
Tris / Verts Count (taken from Blender):
Ampoule 1, 928 tris, 468 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 2, 992 tris, 500 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 3, 1024 tris, 516 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 4, 768 tris, 388 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 5, 1152 tris, 580 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 6, 1024 tris, 516 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 7, 992 tris, 500 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Liquid Uppers, 48 tris, 33 verts.
Liquid Lowers, 80 tris, 49 verts.
The .exr HDRI file used to light the scene was downloaded freely from USC Institute for Creative Technologies.
Version History
V1.0: Released.
Seven highly customisable medical ampoules of varying designs, each containing liquid (height can be scaled). Each ampoule is made up of three parts: the ampoule, liquid upper (scale this for height changes), and a liquid lower.
As always, for a better impression of the asset inside the Unity engine, please view the YouTube video in the screenshots section.
** metallic PBR workflow used
** all models are .FBX format
** all screenshots are captured from inside the Unity engine
Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to Edit >> Project Settings >> Player , then in the Other Settings section of the Inspector in the Color Space* drop-down menu, select Linear. Using other Color Space settings tends to make colours look washed-out / flat.
Tris / Verts Count (taken from Blender):
Ampoule 1, 928 tris, 468 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 2, 992 tris, 500 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 3, 1024 tris, 516 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 4, 768 tris, 388 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 5, 1152 tris, 580 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 6, 1024 tris, 516 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Ampoule 7, 992 tris, 500 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Liquid Uppers, 48 tris, 33 verts.
Liquid Lowers, 80 tris, 49 verts.
The .exr HDRI file used to light the scene was downloaded freely from USC Institute for Creative Technologies.
Version History
V1.0: Released.
RMH Ampoule Collection
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$4.99
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License agreement
Standard Unity Asset Store EULALicense type
File size
12.2 MB
Latest version
1.0
Latest release date
May 1, 2017
Original Unity version
5.3.5
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