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The easy way to generate industrial pipe networks automatically, beautifully and quickly!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.4f1
Not compatible
Not compatible
Compatible
설명

This is a simple Unity script which procedurally generates a network of pipe-like pieces to quickly fill any rectangular space you provide.


It can be used to create beautiful, eye-catching environment features such as:


  • A wall crowded with pipes on the side of a Cyberpunk building
  • A sci-fi panel inside a factory
  • Industrial-style ceilings with exposed pipes beneath
  • A maze-like air vent system
  • ...whatever else you can think of!

Video tutorial available here.


No coding is necessary.


This asset comes with 8 metal pipe pieces for you to get started (as well as all floors and walls depicted in the images).


It is easy for you to add your own custom pipe assets.


You will be able to control the network's generation in the following ways:


  • Set the length + height of the rectangle in which it will spawn
  • Set the size of each "square" (i.e. the size of the custom pipe asset you provide)
  • Whether or not you want gaps in the pipe network

The 3D assets are only compatible with HDRP, but the script can be used with any rendering pipeline.


(THE PIPE MESHES AND TEXTURES ARE NOT MINE, BUT CAN BE FOUND FOR FREE HERE: https://polyhaven.com/a/modular_industrial_pipes_01)

- However, I have scaled these meshes to work with this generator (as well as further optimised them to be more low-poly). So if you choose to get the models from this link, they will not work with my script here.

Technical details

Procedural Pipe Network Generator Script


  • No coding necessary
  • You will only have to use 1 script file ("ProceduralPipeNetwork.cs"), which is a Unity component with customisable fields
  • All data contained in only 2 script files
  • Clear instructions included ("Instructions.rtf")
  • Makes it easy to use your own custom pipe assets by simply requiring the path to your new folder
  • Made to not lag too much or take up too much memory while generating (it can generate a grid of 100x100 quickly, or even more (up to a reasonable limit) if you're willing to wait)
  • The script itself is compatible with all rendering pipelines (only the 3D assets provided are not)

3D Metal Pipe Assets


  • HDRP support
  • UV-unwrapped, with materials assigned
  • Prefabs, Meshes, Materials and Textures are organised well into folders and named clearly
  • Low Poly
    • MetalPipe_Cross: 848 tris
    • MetalPipe_End: 512 tris
    • MetalPipe_Ground: 2,442 tris
    • MetalPipe_L: 512 tris
    • MetalPipe_Long: 384 tris
    • MetalPipe_Straight: 426 tris
    • MetalPipe_T: 700 tris
    • MetalPipe_U: 560 tris
  • PBR 4K textures (Albedo, Normal, Metalness, Roughness, Mask)

3D Wall and Floor Assets


  • HDRP support
  • UV-unwrapped, with materials assigned
  • Prefabs, Meshes, Materials and Textures are organised well into folders and named clearly
  • Low Poly
    • Each wall and floor piece is 50 tris or less
  • PBR 4K textures (Albedo, Normal, Metalness, Roughness, Ambient Occlusion, Mask)

Procedural Pipe Network Generator

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428.0 MB
최신 버전
1.0
최신 릴리스 날짜
2024년 8월 1일
원본 Unity 버전
6000.0.4
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