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Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.4f1 | Not compatible | Not compatible | Compatible |
This is a simple Unity script which procedurally generates a network of pipe-like pieces to quickly fill any rectangular space you provide.
It can be used to create beautiful, eye-catching environment features such as:
- A wall crowded with pipes on the side of a Cyberpunk building
- A sci-fi panel inside a factory
- Industrial-style ceilings with exposed pipes beneath
- A maze-like air vent system
- ...whatever else you can think of!
Video tutorial available here.
No coding is necessary.
This asset comes with 8 metal pipe pieces for you to get started (as well as all floors and walls depicted in the images).
It is easy for you to add your own custom pipe assets.
You will be able to control the network's generation in the following ways:
- Set the length + height of the rectangle in which it will spawn
- Set the size of each "square" (i.e. the size of the custom pipe asset you provide)
- Whether or not you want gaps in the pipe network
The 3D assets are only compatible with HDRP, but the script can be used with any rendering pipeline.
(THE PIPE MESHES AND TEXTURES ARE NOT MINE, BUT CAN BE FOUND FOR FREE HERE: https://polyhaven.com/a/modular_industrial_pipes_01)
- However, I have scaled these meshes to work with this generator (as well as further optimised them to be more low-poly). So if you choose to get the models from this link, they will not work with my script here.
Procedural Pipe Network Generator
