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3D
소품
총기
1/34
High quality and detail 3D Weapon model replicas with 4K Textures
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.16f1
Compatible
Compatible
Compatible
설명

Can be used for any game creation. FPS TPS RTS


Animations not included. Will be another package.


In the Pack: Models (Guns, Magazines and Bullets), Textures and Images


Every weapon model has a scene with textured model and 4K settings and prefabs.


Documentation text file included.


All weapons are full modular, game ready and animation ready.


Also check our other assets: Publisher


These weapon models are royalty free replicas of the real lincensed models but do not match the real one 100%. There are no Trademarks of any real gun and can be use for games.


Sharing or distribution not allowed. These Models are under contract from both Designer and Publisher!


Technical details

---=== Rifle 1 ===---


Tris - 36383

Faces -19948

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opacity (For Scope Glass)

Shaders used - 4

HDRP - Yes


---=== Rifle 2 ===---


Tris - 56168

Faces -29070

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular

Shaders used - 3

HDRP - Yes


---=== Rifle 3 ===---


Tris - 50016

Faces -26270

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opacity (For Scope Glass)

Shaders used - 4

HDRP - Yes


---=== Smg 1 ===---


Tris - 56168

Faces -29070

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular

Shaders used - 3


---=== Smg 2 ===---


Tris - 56168

Faces -29070

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular

Shaders used - 3

HDRP - Yes


---=== Smg 3 ===---


Tris - 26957

Faces -14249

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular

Shaders used - 3

HDRP - Yes


---=== Shotgun 1 ===---


Tris - 14432

Faces - 7548

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular

Shaders used - 2

HDRP - Yes


---=== Shotgun 2 ===---


Tris - 14432

Faces - 7548

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular

Shaders used - 2

HDRP - Yes


---=== Pistol 1 ===---


Tris - 18186

Faces - 10834

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular

Shaders used - 2

HDRP - Yes


---=== Pistol 2 ===---


Tris - 23653

Faces - 12605

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opactiy,Emessive

Shaders used - 2

HDRP - Yes


---=== Pistol 3 ===---


Tris - 14432

Faces - 7548

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular

Shaders used - 2

HDRP - Yes


---=== Pistol 4 ===---


Tris - 23653

Faces - 12605

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opactiy,Emessive

Shaders used - 2

HDRP - Yes


---=== Grenade 1 ===---


Tris - 8290

Faces - 4127

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular Shaders used - 1

Shaders used - 2

HDRP - Yes


---=== Grenade 2 ===---



Tris - 14432

Faces - 7548

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular

Shaders used - 2

HDRP - Yes


---=== Grenade 3 ===---


Tris - 1882 Faces - 995

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular Shaders used - 1

Shaders used - 2

HDRP - Yes


---=== Dmr 1 ===---


Tris - 36383

Faces -19948

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opacity (For Scope Glass)

Shaders used - 4

HDRP - Yes


---=== Sniper 1 ===---


Tris - 50016

Faces -26270

PBR - Yes (included specular)

Maps - Base color, Metallic, Roughness, Normal,Ambient Occlusion,Specular,Opacity (For Scope Glass)

Shaders used - 4

HDRP - Yes

FPS Guns Pack 4K

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