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Wooden chair, Renaissance style, Italy, XVI-XVII century.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.14f1
Compatible
Not compatible
Not compatible
Description

- Historically correct, accuracy design.

- Good prop for historical and fantasy games.

- The most suitable for RPG genre (Medieval-like setting for example)

- Correct scale.


This is a chair with an X-shaped frame, known as "scissors-chair", "X-chair", "Dante chair", "Savonarola chair" or "Faldstool",

this shape-style have been used in Ancient Egypt, Rome, Greece, Medieval and Renaissance Europe.


I plan to add LOD's in the future.

So "stay tuned".

Technical details

This asset include:


Armchair.fbx:

- 9213 Vertices

- 8564 Triangles

- 4 Sub Meshes

- UV maps: 2 channels (UV1, UV2)


- 7 of 2048x2048 textures, png format, 

which include Albedo, Occlusion, Roughness, Normal, etc maps.

- 2 of 1024 x 1024 textures, png format,

which include Albedo2 and Normal2 maps.

- 2 of 512x512 png format Normal maps


- 5 materials based on default Unity shaders:

BG, BRASS, BRONZE, LEATHER, WOOD


- additional materials: 3 UV maps (.png)


- Armchair.prefab

Medieval wooden armchair

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$4.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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