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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

3D
주변환경
도시
1/10
Our Swiss Made buildings provide simple, drag-and-drop, high-quality architectural models for use in urban environments. Our buildings are made to be consistent and compatible across all our content.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.3f1
Not compatible
Not compatible
Compatible
설명

> Consistent and detailed realism
> Full PBR
> Parallax occlusion interiors
> Our buildings are made for direct use in games, XR, VFX, Simulation

Technical details

MATERIAL & TEXTURE SPECIFICATION
> Textures: PBR: metal / roughness; up to 8k/atlases; optimized
> Textures: Merged grayscale textures into RGBA TGA.
> Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO, dirt
> Texel density: ~200 tx/m
> Normals: Tangent space, left handed (DirectX)
> File format: TGA, 8bit, RGB, RGBA
> Interpreted color space: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
> vrbn studios based naming convention

QUALITY
> All our 3D content is manually tested. If you find anything out of order or you have questions, please contact us:
support@vrbn.io (24 hours reaction time, Mo-Fr)

UNITY 3D SPECIFICATION
> Supported render pipeline: HDRP
> Supported rendering paths: Deferred and Forward
> Ray tracing is currently not supported. We’re working on it.
> Each building consists of 4 optimized LOD meshes, incl. setup.
> The buildings ship with a collision mesh. > Draw call optimized by using texture atlases.
> Building Prefab location: Assets/vrbn_studios/..productionID../..countryID../buildings/prefabs
> Dirt intensity: There is a dirt slider on the building’s prefab that allows you to alter the dirt intensity in real-time. At runtime each building instance will have its own dirt slider, meaning you can adjust each building with different dirt values.
> Emission intensity: On buildings’s prefab there is an emission intensity float that allows you to alter the emission intensity in real-time. At runtime each building instance will have its own emission intensity float, meaning you can adjust each building with different emission values.
> Interior mapping: If you bought the interior mapping option for your build-ings then there is an interior mapping toggle on the building’s prefab with which you can enable/disable the parallax occlusion effect in real-time. At runtime each building instance will have its own interior mapping toggle, meaning you can have this feature in some buildings but not in others.
> In deferred rendering the glass normals might have small compression artefacts. See info here:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/rendering/deferred-rendering-path.html#accurate-g-buffer-normals
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/rendering/deferred-rendering-path.html#accurate-g-buffer-normals

CONTACT & FEEDBACK
support@vrbn.io (24 hours reaction time, Mo-Fr

vrbn Studios Free Buildings HDRP Bundle 001

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FREE
라이선스
파일 크기
5.2 GB
최신 버전
1.0
최신 릴리스 날짜
2023년 10월 9일
원본 Unity 버전
2021.3.3
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
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