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1/20
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Lowpoly Japan City Building, item, road and tree for simple city. Building have LOD0, LOD1 and Collision
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.42f1
Not compatible
Compatible
Not compatible
설명

Lowpoly Japan City

Standard Material:

-Diffuse Map, Normal Map, Glossiness, Metal, mask map.

Custom Shader Graph for change wall color and texture of Building like video.

Create your own city:

  • 14 Buildings: have change wall and roof texture and color.
  • 22 Items
  • Road: 8 types for customize.
  • 3 Trees

Note: sky Texture, car and bicycle are not included

Technical details

UV mapping: Yes

Polygon count:

Building: 14 models

Building_001: ~400 Tris (LOD0); 52 Tris (LOD1)

   

Building_001_high: ~550 Tris (LOD0); 250 Tris (LOD1)

Building_002: ~600 Tris (LOD0); ~300 Tris (LOD1)

Building_003: ~800 Tris (LOD0); ~150 Tris (LOD1)

Building_004: ~300 Tris (LOD0); ~100 Tris (LOD1)

Building_005: ~350 Tris (LOD0); ~100 Tris (LOD1)

Building_006: ~450Tris (LOD0); ~100 Tris (LOD1)

Building_007: ~100 Tris (LOD0); ~50 Tris (LOD1)

Building_008: ~250 Tris (LOD0); ~60 Tris (LOD1)

Building_009: ~1350 Tris (LOD0); ~450 Tris (LOD1)

Building_009_high: ~1950 Tris (LOD0); ~550 Tris (LOD1)

Building_010: ~900 Tris (LOD0); ~400Tris (LOD1)

Building_011: ~450 Tris (LOD0); ~200 Tris (LOD1)

Building_012: ~550 Tris (LOD0); ~200 Tris (LOD1)

Building_013: ~400 Tris (LOD0); ~100 Tris (LOD1)

Building_014: ~550 Tris (LOD0); ~200 Tris (LOD1)


Textures: Custom Shader Graph and texture for Building change texture for wall and roof.

Texture size: from 2048 ->4096.

_BC: for baseColor

_MME: 

       R channel: mask1 for wall, 

       G channel: mask2 for roof. 

       B channel: for window

_N: normal map       

_SMAD: Smoothness, Metallic, AO, Dirt



Lowpoly Japan City

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