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Unity asset representing a racing track, optimized for drifting games, but can be easily adapted for circuit racing, drag racing or point-to-point racing.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.29f1
Compatible
Compatible
Not compatible
2022.3.50f1
Compatible
Compatible
Not compatible
Description

This meticulously crafted 3D asset features a winding, challenging track set against a breathtaking desert backdrop.


As the sun dips below the horizon, casting long shadows across the sandy terrain, you'll experience a truly immersive and unforgettable racing experience.

Technical details

Scene description


This is a Unity Asset representing a racing track, optimized for drifting games, but can be easily adapted for circuit racing, drag racing or point-to-point racing.


The scene contains Unity terrain with multiple texture layers and object details (rocks, grass, cactus). The other objects present in the scene are: tires, signs (for speed and direction), checkpoint gates, trees, rocks.


The map can be traversed in both directions.


Elements in the scene are grouped and labeled. Each entry starts with the prefix rfd_ so these resources can be easily located in your project.


Structure


The Asset folder is organized with folders: Materials, Models, Prefabs, Textures, Lighting.


Prefabs


The map makes use of prefabs.

There are a total of 7 prefabs.

Each prefab has its scale set to 1 on all axes and its position set to 0 on all axes. Double click on a prefab allows you to edit it and its children. Note: Changes will modify each prefab instance.


Model: Vertices | Edges | Faces


Speed pole: 28 | 52 | 26

Race gate: 122 | 260 | 140

Road signs: 20 | 36 | 18

Rock: 1800 | 4700 | 2800

Tire group (30 tires): 11000 | 2300 | 11500

Tree: 400 | 800 | 430

Wood fence: 200 | 300 | 140


None of the models and prefabs contain animations.


All models are UV mapped.


Textures


On average, textures are 2048px x 2048px.


The texture size depends on its purpose in scene, some objects have larger textures for more detail, other are smaller for far away placement.


All textures are in PNG format, some have an active alpha chanel (for example the plants).


All textures have been properly set up in the editor (for example normal maps are flagged appropriately).


There are no texture maps.


Lighting


The project makes use of Universal Render Pipeline (URP).


Light probes have been positioned in the map for best results when making use of them.


The sun is the only light in the scene that is not set to static and its mode is set to Mixed, so the lightmapping is faster and the scene is better optimized.


Models have the Generate lightmap UVs option checked for faster and better lightmapping.


Post processing


The scene has post processing applied. The following effects are being used: Bloom, Depth of Field, Vignette, Color Adjustments and Chromatic Aberration.


Collisions


Models have collisions applied to them. Most objects use the Box collider to calculate collisions faster.


Polygon count has been kept low, this track can be easily run or be optimized for mobile devices.


Notes


No audio, music, cars, scripts or other special effects are included in the package.


Help


You can contact me at by email if you want me to help you with something regarding this map.

Drift race track Desert at sunset

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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